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[DISCONTINUED] oxideHUD
Created 15th January 2010 @ 11:51
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i would remove the grey bar at the bottom while waiting for respawn and also would move the top 3 mvp box back to middle :>
i would like the dmg notice to stay somewhere like right above the health or right of the health, otherwise best hud ever made! kudos to you :)
nice
cool beans
Great HUD, using it now, cheers.
(works perfectly in 5:4 ratio in case anyone is wondering)
How your getting it like that i cant figure it out :(
– Google is mean sometimes :/
I really love this HUD and i would use it if there is a possibility to remove the background from the clock
-> http://img5.imagebanana.com/view/2878seq/sollyhud.jpg
If someone could do this for me or tell me how would be cool
Open HudObjectiveTimePanel.res in notepad and change the value of ‘visible’ on line 45 to 0
I want to use this hud class picking with flame hud, which files should i modify ?
Copy the ClassInfoPanel.res, Classmenu_blue.res and Classmenu_red.res files from the ui folder of my HUD and paste them into the ui folder of Flame’s HUD
I love this HUD, but it will be better for me if you upload it to 4:3 :)
Thanks, great work.
Used this HUD tonight and I love it. Please keep it alive! Thanks.
Win Hud! :3
Only problem I have is where you see how much ammo you have, I get a sticky picture with how many sticky’s I have put down right behind it… If you get what I mean :p
HUD updated.
v1.05 – 16/Jan/2010
– Fixed a lot of issues with HUD objects being out of place.
– Removed the need for cl_hud_minmode to be set to 1. The HUD should look exactly the same no matter what this is set to now.
– New versions for 4:3, 5:4 and 16:9 instead of only 16:10 like previously.
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