Forum
tf2 update Jan 13th, 2010
Created 14th January 2010 @ 01:18
Add A Reply Pages: « Previous 1 2 3 ... 6 Next »
tf_dingaling_wav_override
omg q3cmpa hitsounds up in mah tf2 :D/
At first I looked at the new FaN stuff and thought it might be a bit too powerful, but in reality it makes it REALLY difficult to actually kill anything because as soon as you shoot it, it’s out of your range to do a decent shot to it. It is hillarious though getting a meatshot on a jumping player who then flies across the other side of the map!
cant get cpma hitsound to work? :s
Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
is happy :)
why did they have to bring back buff banner. jesus.
What?
People were complaining that it didn’t charge fast enough -> charges faster
People were complaining that it lasts too long -> shortened duration
Don’t see how we can complain.
yey cpma hitsound rocks
REMOVE all minicrits, arishots with that thing are too easy… and still oneshot scouts :1
Are these the changes the etf2l admins talked with valve about?
Hope these aren’t, because imo all minicrits of tdh should be removed and equalizer should deal less damage.
tf_dingaling_wav_override “ding_a_ling.wav” isn’t working for me. i don’t even get a hitsound :[
huh , thank god.
viewmodel’s are fixed now.why did they limitted them and then just bringed it back?
anyway thx valve.
Add A Reply Pages: « Previous 1 2 3 ... 6 Next »