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TF2 Update (06/01/10)

Created 6th January 2010 @ 21:03

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sKaz

KP

skillful?
its a fucking sniper cannon.. how can you miss with it XD?

klu

-[MG]-
MG//

skillful?
its a fucking sniper cannon.. how can you miss with it XD?

sigh

marn

why didn’t they nerf TDH`?

klu

-[MG]-
MG//

why didn’t they nerf TDH`?

They’re still fixing FaN, if we’re lucky TDH will be fixed by next Xmas.

Vazzan

TwistedPlay.

TDH is basically an insta-gib weapon upclose vs most classes, now quake shotguns, sigh just give me sv_vanilla and let me go play the game that I bought

Sir Remix

frø
DANMARK

So, let me get this straight, do i have to play with viewmodel_fov 70 now? :'(

Hiper

27
-YSND-

Check new sticky bomb range and damage :/,wth valve.

klu

-[MG]-
MG//

So, let me get this straight, do i have to play with viewmodel_fov 70 now? :'(

No, you can have any value from 54 – 70 :P

Sir Remix

frø
DANMARK

So, let me get this straight, do i have to play with viewmodel_fov 70 now? :'(

No, you can have any value from 54 – 70 :P

jesus..

sKaz

KP

So, let me get this straight, do i have to play with viewmodel_fov 70 now? :'(

No, you can have any value from 54 – 70 :P

lol like what the fuck..
get it back to what it was befor!#!!
i used 84. and im regular to it!! no way you are going to change it!!! :(

Qun

GoT<3

I have a boner!

longas

a meatshot is the same with random spread and whitout it, so please stop crying


Last edited by longas,

BERSERKER

broder
PRO

a meatshot is the same with random spread and whitout it, so please stop crying

At close range, yes, chances are it’ll do quite a bit of damage regardless. At medium range this will make a significant difference to the level of consistency attainable, i.e. increasing the effectiveness of a scout’s skill ceiling by no longer putting the limits on the randomness of the spread.

wpminnows

[PG]

Check new sticky bomb range and damage :/,wth valve.

what changed

i would test but i have no mouse

Check new sticky bomb range and damage :/,wth valve.

What changed?

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