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December 22 update
Created 23rd December 2009 @ 00:13
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[-]December 22, 2009 – Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added an “equipped” tag to currently equipped items in the Backpack and Crafting screens
Fixed the TFBots not reacting correctly to stun effects
Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets
Fixed the player keeping their rage setting when the Buff Banner isn’t equipped
Fixed resupply cabinet not clearing the rage and the buff status effect
Fixed the Buff Banner not working when +reload has been forced in console
Fixed the motion blur on charging Demomen not always drawing
Fixed the Direct Hit mini-critting enemies submerged in water
Fixed the Chargin’ Targe’s crit not working on servers with tf_weapon_criticals 0
Capped the amount of overhealing from taking heads to the player’s max buffed health
Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn’t hurt another player
Updated the Scottish Resistance to detonate bombs near the player’s feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
Updated the Baseball and Jarate HUD indicators to stay on screen when full
Crafting improvements
Spy’s unlockable PDAs can now be smelted into scrap metal
Recipes can no longer produce items matching any of the items used in the crafting
Added some new recipes
Achievement fixes
Fixed the “Ride of the Valkartie” Soldier achievement being earned by Soldiers on the defending team
Fixed the “Gorky Parked” Heavy achievement being incremented by committing suicide on a control point
Fixed several Scout achievements that were broken by the new type of bat stun
Fixed the “Ghastly Gibus Grab” achievement not awarding the hat correctly
Updated the “Big Pharma” (Medic) and “Division of Labor” (Heavy) achievements to be 10 kills in a single life
Updated the “Ubi concordia, ibi victoria” Medic achievement to only be 3 assists
stickyjumping and buffs to the gumshoes yeaaaa
class token + weapon from different class = different class token.
i.e. spy token + sandvich = heavy token
Could help in getting the boots faster :)
Last edited by RaCio,
class token + weapon from different class = different class token.
i.e. spy token + sandvich = heavy token
Could help in getting the boots faster :)
you’re right, just made them
Are demo’s broken?
And why have they made some of the harder achievements easier? ><
class token + weapon from different class = different class token.
i.e. spy token + sandvich = heavy token
Could help in getting the boots faster :)
Thanks, very useful information, I was dumb enough to craft 4 buff banners into a secondary slot token >.<
Got the boots first try…shotgun stays. :P
Last edited by Fluffy Meowington,
Now you can explode stickies with no delay with the Scottish Resistance, and do massive damage with an ubercharge. You can also fly around (not really without cheats). Credit to gLongas for finding this bug :p
byte + others found this “bug” as you call it literally 2 mins after the update… pretty funny tho
They really fucked up the SR jumping, i preferred it pre-update.. Now i cant lay traps below me as bait traps and detonate stickies infront of me… grrrr
They really fucked up the SR jumping, i preferred it pre-update.. Now i cant lay traps below me as bait traps and detonate stickies infront of me… grrrr
I mostly liked the sr because I couldnt kill myself because of forgotten stickies
now I cant rely on that :/
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