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Demoman vs Soldier update
Created 15th December 2009 @ 06:17
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moon read the thread before posting
and furthermore id like to state that the offensive demoman in me is offended by this campingground kiddyweapon. I wont touch it with my ten-foot pole.
New sticky launcher is not going to be very usefull for comp. play.
for defense on last it will be, for example badlands last…
Last edited by bpf,
Predictable update, called this earlier too. The 4th weapon is a grenade.
soldier achievement
Spray of Defeat
Use a grenade to gib a player.no, it’s his tauntkill with the equalizer, he pulls the pins of the grenades on his chest to
blow himself and anything nearby up.
Confirmed from the guy who got the special community one.
I want to know how mini crits on airshot will work?
I play alot of airshot mod and the stuff that classes as an airshot can be debateable, for example if someone jumps off a crate and splash damage hits them on the way down it an airshot.
Or perhaps it just registers on direct hits when the person is in the air? How high off the air?
Last edited by Tapley ❤,
I brought this point up with the clan last night, in valve world does an airshot count whenever someone leaves the ground? Meaning if they make a regular jump (not sticky or rocket) will it count?
Obviously, in our language it doesn’t but do valve have any way of differentiating between a regular jump and a rocket/sticky jump.
I presume they do looking at the achievements, because of the shotgun juggle etc.
Last edited by Enef,
moon read the thread before posting
and furthermore id like to state that the offensive demoman in me is offended by this campingground kiddyweapon. I wont touch it with my ten-foot pole.
Then you are a fool..New sticky launcher is pretty damn awesome.
MikeJS made a mode for me once when i had my own server, and basically you can set how high they are off the ground as to when its classed as a airshot.
But as i say if someone gets knocked off of a crate or badlands mid and they get him thats an airshot as technically your high up :)
Just wondering how having to look at your stickies to activate them will affect jumps, atm. Are demomen gonna have to learn their jumps backwards? D:
Just wondering how having to look at your stickies to activate them will affect jumps, atm. Are demomen gonna have to learn their jumps backwards? D:
I dont think you NEED to look at them, you are just able to do so.
was that a bad dream or can the demoman now carry 2 sticky launchers with the possibility to lock down an entire map?
Yes Fragga, the new sticky launcher replaces the old sticky launcher, so you only have to deal with one.
The new one can throw more out there though.
No speculation from me just yet to the specs of this weapon.
However all i will say is multiple stickies group being separately det? Sounds like my weapon?
A weapon made for defensive strat? Again sounds like my weapon : >
I’ll have to see how the det works for when i need to jump and lay a ‘quick’ sticky etc…
However a weapon which requires more think’age’ than ever? Again sounds like my weapon…
[Edit: HAHAHA I Love you tapley <3] :D
Cheers
Byte
Last edited by byte,
this is the nade launcher replacement? if so then you can carry 2 sticky launchers?
also
Spray of Defeat
Use a grenade to gib a player.
grenade for soldier?
Last edited by Fragga,
this is the nade launcher replacement? if so then you can carry 2 sticky launchers?
Nupes, hopefully not anyway, considering that sniper got a double replacement for SMG, and spy got a double watches, and kept his knife.
Oh also, most of your questions have already been answered 3-4 times Fragga, so take your time and read the last 3 pages.
Last edited by m00n,
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