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goto tick crashing tf2 at 640*480

Created 22nd September 2009 @ 12:43

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elma

-HH²-

any ideas on what the problem is it works fine at 1680*1050

gK

Mc\\\'s

Got the same pb here, but in 1680*1050, cant go to a specific tick, have to use fast fwd….

Tom

[Ci]

It’s a known issue, you can’t skip too far ahead with the tick command. You can however use it in shorter “bursts”. I usually go 20000 at a time.

idNk

It’s a known issue, you can’t skip too far ahead with the tick command. You can however use it in shorter “bursts”. I usually go 20000 at a time.

lies.

P.S i dont have any probs with tick skipping at 640×480 oO


Last edited by idNk,

Black

It’s a known issue, you can’t skip too far ahead with the tick command. You can however use it in shorter “bursts”. I usually go 20000 at a time.

lies.

P.S i dont have any probs with tick skipping at 640×480 oO

I also have such problem

zipko

Try to disable a multicore rendering when playing demo.

djc

d2f~

yeah multicore has always given huge issues with demo playback though i dont know the specifics

things you cant do include: skipping ticks, pausing and then resuming, anything that actually makes demo watching tolerable.

Jh

Hey dats!

same here. i thought it was my win7, but apparently tf2 is just shit.

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