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Update 15th September 2009
Created 15th September 2009 @ 23:36
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has those updates to the splash damage shape and size made any changes to rocket jumping ie Speed jumping etc?
Well bassically its a completely retarded way to do it imo, but we’ll see how well it works.
Essentially the logic for splash damage for explosives works something like this:
1: Draw a no-render sphere around the explosion of a set size
2: Check for any players or objects within that sphere
3: If so, measure the distance and perform actions based on that.My understanding (which if im wrong, please tell me) is that it now does a box instead of sphere, I cannot possibly understand why thats a better way to do it.
They have changed from a box to a sphere hence the increse in radius. So the retarded way was used before and now there are an none retarded way. Dunno why they didn’t use the sphere from the start which feel more of a natural shape of an explosion.
It used a box, it now uses a sphere.
Are you sure?
Fixed explosive radius detection using an axially aligned box instead of a sphere
Dosen’t matter how many times i re-read that, it comes across as being vice-versa to
me. :S
EDIT: Nevermind, I’ll take 3 peoples word for it. :P
is this the only update coming from beta testing or will there be more in store?
Don’t get me wrong this is a great one it’s just it would be nice if there is more to come.
It used a box, it now uses a sphere.
Are you sure?
Fixed explosive radius detection using an axially aligned box instead of a sphere
Dosen’t matter how many times i re-read that, it comes across as being vice-versa to
me. :SEDIT: Nevermind, I’ll take 3 peoples word for it. :P
Yes, explosive radius was a box and that is now fixed to use sphere instead, that’s what it says. They just explained the past situation and tell that this case is now fixed.
Impressive support from the TF2 guys at Valve. Hats off. I wonder if I could send them a basket of heinekens…
Heineken? Ugh man, you should send them Grolsch ;)
Anyway:
Nice update :D. Gonna test it out now…
yeh i knew it went from a cube to a sphere and i was wondering if that had put a stop to speed jumps, as speed jumps might have relied on the damage shape being square.
is this the only update coming from beta testing or will there be more in store?
There will be more…
maybe someone will want to include this in his/her cfg:
tf_remember_activeweapon 1
tf_remember_lastswitched 1
cl_use_tournament_specgui 1
cl_spec_carrieditems 0
NEW BUG!!!!!!
http://www.youtube.com/watch?v=Y08xhsPxwdU&feature=player_embedded
xD
Can everyone that doesnt use this bug get a halo PLOX??
NEW BUG!!!!!!
http://www.youtube.com/watch?v=Y08xhsPxwdU&feature=player_embedded
xD
FAKE! :)
Btw, it’s pretty hard for a scout using scattergun that isn’t fully loaded to kill of a heavy eating sandwiches..
And tested alittle if a medic can survive burning with 3hp heal / sec but the pyro burns more like 3hp / half sec…
NEW BUG!!!!!!
http://www.youtube.com/watch?v=Y08xhsPxwdU&feature=player_embedded
xDCan everyone that doesnt use this bug get a halo PLOX??
Why would you want a halo? They’re ugly as fuck…
anyone want a hat?
http://h.imagehost.org/0958/ctf_2fort0000.jpg
can someone tell me what was wrong in medic class before this update? why the hell they altered those regene speeds etc? worst update ever.
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