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13th August TF2 Update - WTF

Created 13th August 2009 @ 23:39

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Inexistence

Üb

[-]August 13, 2009 – Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content

Added King Of The Hill game mode

Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them

Added lots of new hats

Additions / Changes

Added “Auto Reload” option to the multiplayer advanced options

Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity

Significantly reduced the amount of network traffic being sent

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

Disguised Spies no longer trigger On-Hit effects (like the Blutsauger’s heal)

Removed self-inflicted minicrits. Fixes Jarate’d Soldiers/Demomen having ineffective rocket/grenade jumps

Added an item panel to the spectator cam that shows non-standard items being carried by the player you’re spectating

Added an “Inspect” key that allows you to look at items being carried by your team mates

Backpack improvements:

Added drag & drop to move items around. Item positions are maintained on the backend

Added multi-select, allowing you to delete multiple items at once

Added a new key to the key binding page that opens your inventory directly to your backpack

Fixed mouseover panel being incorrectly position when the backpack first appears

Cloaked Spies standing in valid backstab positions no longer raise their knife

Added current map name and gametype to the bottom right of scoreboard

Added class icons to tips on the loadout and loading screens

Improved visuals around flags when they’re being carried by a player

Improved critboosted visuals, making it much clearer when an enemy has critboost

Updated the loading panel to show the game type under the map name during level transition

In-game chat dialog now supports full Unicode characters

Added BLU main menu background

Added response caching for some server queries to help reduce the CPU load from DOS attacks

Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

Map Changes

Update PLR_Pipeline

Increased the starting advantage in the third round if a team has won the first two rounds

Fixed carts not continuing to the second round if they’re capped at the same time in the first round

Fixed being able to shoot pipebombs over the starting gates in the first round

Fixed being able to open the doors in the first round before the setup time was finished

Fixed players getting stuck in some doors

Fixed players being able to get onto rooftops and out of the map boundaries

Fixed other minor bugs and exploits

Added community map Arena_Offblast

Added community map Cp_Yukon

Update Arena_Sawmill

Fixed DirectX8 bug where some models would not be visible

Fixed exploit with building teleporters outside of the map

Updated CP_Granary

Made a few changes to improve balance based on competitive community feedback

Item Reworks

The Force of Nature

The enemy knockback now only works in close range and behaves more like the Pyro’s air blast

Enemies cannot be juggled by the FaN’s effect

The self-knockback has also changed to respect the firer’s view angle. Looking up while shooting will no longer propel the enemy upwards

Knockback is now scaled by damage done

The Sandman

A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun

Stunned players now take 75% of all incoming damage instead of 50%

Ubercharged players can no longer be stunned

Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)

The minimum distance to stun a target has been reduced

The negative attribute has changed from “no double jump” to “-25 max health”

Fixes

Fixed various issues around layout & presentation of items inside the Backpack and “X is carrying” item dialogs

Fixed an exploit that allowed players to work around sv_pure

Particle files are now protected by sv_pure

Fixed critboost effect getting stuck on when you die while critboosted

Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players

Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy’s knife

Fixed an exploit where you could reload The Huntsman faster than intended

Fixed Heavy “civilian” exploit

Fixed a set of exploits using the DXSupport config files

Fixed r_screenfademinsize and r_screenfademaxsize exploits

Fixed sentries firing at a fully cloaked Spy if they’re still the closest target

Community requests

Added a HUD element for hybrid CTF & CP maps

Supports 1 or 2 flags, and any number of CPs

Mapmakers need to place a “tf_logic_hybrid_ctf_cp” entity in their map to enable it

Added custom kill server log text “train” and “saw” for deaths caused by these environmental hazards

Format: “%s” committed suicide with “world” (customkill “%s”) (attacker_position “%d %d %d”)

Added new “medic_death” event for server logs

Format: “%s” triggered “medic_death” against “%s” (healing “%d”) (ubercharge “%s”)

healing is the amount the Medic healed in that life

ubercharge (1/0) is whether they died with a full charge

Added “func_respawnflag” trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it

….Wow.

end0

[x]

AND THAT’S ALL?

_Ben

;?

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

WHAAA

Tapley ❤

TEZC
TEZC

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost = wtf? :o

But yaaay soldier can rocket jump without getting stuck!!! A SOLDIER BUFF FOR THE FIRST TIME EVAAAR!

end0

[x]

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

WHAAA

prolly some fake news or jokes
all i have is

July 14, 2009 – Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server

Improved connection logic to help servers that aren’t automatically reconnecting to Steam

Engine

Fixed seeing error dialogs if the “-nocrashdialog” command line parameter is present

Team Fortress 2

Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files

Fixed minicrits resulting in reduced damage for weapons at close ranges

Fixed the Cloak and Dagger not regenerating at the correct rate

Fixed setinfo exploit that allowed restricted convars to be set while connected to a server

Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played

Fixed “jointeam unassigned” exploit

Fixed being able to respawn during the chat time before a level change

Fixed “sensitivity” ConVar not capping the upper value which sometimes caused a server crash

Prevented some exploits based on mat_dxlevel being changed in-game

Updated ripple effects for water drips to improve performance

Bryn

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

LOL

eoN^

Oh my fucking god some of these features make me cum

Significantly reduced the amount of network traffic being sent

and some make me vomit

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

GG valve :DD add some amazing features and add some features that ruin ctf even more :P but awch well cant win them all and the good outweights the bad so FUCK YEAH

saiboat

just saw this update starting to download, loaded up the list and was like OMG FUCK FUCK! valve = chef

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[x]

Significantly reduced the amount of network traffic being sent

<33333333333333333333333333

saiboat

The negative attribute has changed from “no double jump” to “-25 max health”

WOW.

Gubbins

[-]August 13, 2009 – Team Fortress 2 Update Released

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

What? Stops scripts, but still punishes crafty fingers =(

tesco

mrp.

they killed the civilian heavy :( this is a sad day :(

kurk

cQr
cQr-HL

“Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost”

Does the tournement mode turns this off ?

Funkeh

DStM

That’s actually amazing, and I jizz in my pants

saiboat

http://www.teamfortress.com/classless/

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