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Scout Question - r_drawmodels 0?
Created 13th August 2009 @ 01:25
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Maybe a bit OT: But is there anyway to only use R_DRAWMODELS 0 when I equip my rocket launcher? Or just when I’m solly?
Maybe a bit OT: But is there anyway to only use R_DRAWMODELS 0 when I equip my rocket launcher? Or just when I’m solly?
M0res class configs, Admirables class configs
Take your pick.
hud_fastswitch 1
alias weapon1 “+reload; slot1; r_drawviewmodel 0; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
alias weapon2 “+reload; slot2; r_drawviewmodel 1; bind “MWHEELDOWN” weapon3; bind “MWHEELUP” weapon1″
alias weapon3 “-reload; slot3; r_drawviewmodel 1; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon2″
alias weapon4 “-reload; slot4; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
alias weapon5 “-reload; slot5; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
bind “1” “weapon1”
bind “2” “weapon2”
bind “3” “weapon3”
bind “4” “weapon4”
bind “5” “weapon5”
bind “MWHEELUP” weapon3″
bind “MWHEELDOWN” weapon2
alias qswitch1 “weapon2; bind “q” qswitch2″
alias qswitch2 “weapon1; bind “q” qswitch1″
bind “q” qswitch1
hud_fastswitch 1
alias weapon1 “+reload; slot1; r_drawviewmodel 0; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
alias weapon2 “+reload; slot2; r_drawviewmodel 1; bind “MWHEELDOWN” weapon3; bind “MWHEELUP” weapon1″
alias weapon3 “-reload; slot3; r_drawviewmodel 1; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon2″
alias weapon4 “-reload; slot4; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
alias weapon5 “-reload; slot5; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
bind “1” “weapon1”
bind “2” “weapon2”
bind “3” “weapon3”
bind “4” “weapon4”
bind “5” “weapon5”
bind “MWHEELUP” weapon3″
bind “MWHEELDOWN” weapon2alias qswitch1 “weapon2; bind “q” qswitch2″
alias qswitch2 “weapon1; bind “q” qswitch1″
bind “q” qswitch1
you forgot to set:
bind “3” “weapon3; bind q qswitch2”
No I didn’t?
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