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Tested and approved. Slot manager for TF2!
Created 29th July 2009 @ 23:44
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I think there is a fundamental difference here in what Bun has suggested or is trying to suggest. As Gibbz said usually one out of the 6 usually has to call or command for his team, and you can’t make an external player “the coacher” or “manager” be your caller because he can not think the same way unless he was literally playing that class and calls.
It’s much more easier to commentate a game and say “this is what you should be doing” rather than play the game and tell or call to your team what they should be doing…
However there is a very thin line into which what bun has suggested can be useful…
For example.. if your a div 6-4 team most likely some basic strats or calls will not be identifiable by them and this is where you “the manager” can come in and help…
Usually when i’ve mentored a clan to help them out they’ve asked me to be a caller for them for a particular map… usually i’d say i’d have to be the “demo” or “medic” to be the caller… as i get to see more action and have to deal with that action and adapt…
However if your looking for help or a “manager” to help 1 person with the specific class or the team with basic concepts and maybe some intermediate concepts too…i’d say yes however it’d have to be a lending thing i.e. you would not have a 7th member called the “in game team manager” it does tie well with the mentor project and it has been done a few times by myself while i was in spec rather than playing it does help those who range i think from div 6 to div 3 obviously.
Me n Baerbal will re-assess this and mention it into the TF2 mentor project website along with offering it.
(off-topic any active mentors please contant me or baebal on irc please as we have about 5 active mentors even tho the website shows a history of mentors of like 30 only like 5 are active ¬_¬ )
So in summary
Pros:
– Can help an inexperienced team so much
– Can help 1 player progress 200% in one class as well (this i have found has the best result out of what Bun has suggested)
Cons:
– Team could start to rely on the managers comms which is a bad thing.
– Requires trust and honesty so that the manager doesn’t start to be a nub and cheat by saying what classes the other team are playing such as a spy, also if the enemy scout tries to ninja the manager could say watch out etc (yes the other team could do the same but 2 wrongs doesn’t make it right :P)
Anyway if clans would like this feel free to request for it via our website : >
Cheers
Byte
Cons:
– Team could start to rely on the managers comms which is a bad thing.
– Requires trust and honesty so that the manager doesn’t start to be a nub and cheat by saying what classes the other team are playing such as a spy, also if the enemy scout tries to ninja the manager could say watch out etc (yes the other team could do the same but 2 wrongs doesn’t make it right :P)
Trust and honesty is not needed ;) if you’ve played quake or UT, you basically have a view which contains 6 splt screens one for each player and you “coach” then that way, its not like you have a birds eye view. or can see the other team more than anyone else on your team, but you bring everyones view into one focal point and then you can give an overview of whats happening. Comms are more clear, not 4 people shouting at once “MEDIC DOWN SCOUT DEAD IM DEAD HES BEHIND YOU AIR HEALZ ME NIGHTBOX” etc.
(in pcw’s you should be able to get the opponent (most of the time) to agree allowing specs on the server. Then you can have “a manager” coaching etc.)
this, and surely your not considering this for leagues matches?
No. If you did this you would be pretty much remoivng 50% of the skill in the game. Like agron said quality comms and gamesense is just as important as aim and movement. You would also have to recruit an extra person, who basically would just watch the game, how boring would that be, and how would it work on a public 32 player server?
I don’t see how this is beneficial to mentor teams either? If all you are doing is telling what to do all the time, without telling them why, they will just get absolutely destroyed in there offfical games as all they will have done is relied on someone telling them what they missed and what they should do.
this would be awesome for mentoring. Clicking through the opponents is quite annoying when you try to keep eye on the actions of the team you are mentoring…
How is it a good idea for mentoring? Rather than them bother learning how to play, you just tell you what to do. And when no one is there to tell them what to do, they will be in a world of shit.
No. If you did this you would be pretty much remoivng 50% of the skill in the game. Like agron said quality comms and gamesense is just as important as aim and movement. You would also have to recruit an extra person, who basically would just watch the game, how boring would that be, and how would it work on a public 32 player server?
I don’t see how this is beneficial to mentor teams either? If all you are doing is telling what to do all the time, without telling them why, they will just get absolutely destroyed in there offfical games as all they will have done is relied on someone telling them what they missed and what they should do.
+1
A much better and productive way would be to have a programme where you can all watch a sourcetv demo together with a higher skilled player as the director showing all the players watching the demo the same thing. Then you can explain why and how things have occured and tell them solutions and how to counter the problem, rather than just telling them what to do.
In the end, if the players don’t try make the calls themselves and make the mistakes they need to make to learn from, they won’t advance half as much. The way the mentor project has been going is a way of helping players do it themselves, realise when and what to do etc. because the mentor isn’t going to be there forever. I kinda feel this works as a “temporary fix” to people, but in the long run, it wouldn’t really benefit us as much as without?
its a good solid idea tbh. I have helped people out like this in the past, in PCW’s!
A much better and productive way would be to have a programme where you can all watch a sourcetv demo together with a higher skilled player as the director showing all the players watching the demo the same thing. Then you can explain why and how things have occured and tell them solutions and how to counter the problem, rather than just telling them what to do.
You seem to have completely missed the point and so has the OP.
The real term for what has been suggested is “coach”, it is designed in quake 3 so that a coach times the powerups whilst the players focus on killing things, in effect it is a 5th or 6th player in a 4v4/5v5 match up respectively, it ensures both teams, if they have a good manager, play to the best of their ability and all attack the powerups at the same time. It is in no way designed as a mentor for lower skilled teams, nor does it bring any notable skill advantages, it is simply there to use if you need it.
Coaches could write /multipov and view all of their own teams screens on their own screen broken up into the amount of players on their own team (usually 4 or 5). They could also write /follow fc and /follow pu to follow the flag carrier and powerup carriers when those items we’re taken.
Nice feature, i’d like to see it released for the sake of doing so, but i honestly don’t think it will work as intended in a game like TF2.. there is nothing for them to do except call strats, and anybody can do that.
i.e. As initially mentioned, it will bring no real advantage to the teams already able to call strats and so i support it, if anyone wants to be a big fat crybaby, limit coach in league games to someone in their own clan, which could work, or a better idea would be for them to be anyone of the same division and below, as it works in quake.
So not having to time your own powerups or co-ordinate your attacks hasn’t removed any skill from the game?
So not having to time your own powerups or co-ordinate your attacks hasn’t removed any skill from the game?
It’s always a touchy subject but what’s more important is that it allows for closer games and aids in the closing of the skill gap between the lower and upper tiers – something which should be taken above that of just raw skill, especially in tf2 where i’m sure you’ll agree.
Damn you’re ageing fast ziggy, lol.
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