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Forum

how YOU can help comp tf2

Created 26th July 2009 @ 06:13

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iQue

keso

Let’s ban widescreen monitors then.

Easiest solution would be to add the option to play with up to 120 FOV or something no matter what resolution you’re using.

Koeitje

AUTOBOTS

Let’s ban widescreen monitors then.

Easiest solution would be to add the option to play with up to 120 FOV or something no matter what resolution you’re using.

110 tops, 120 will bring in balance issues.

void

iNh

Is this still applicable to TF2? http://developer.valvesoftware.com/wiki/Field_of_View
Seems to suggest that fov is hfov (not vfov as is usual), and that widescreen images are cropped.

AcidReniX

RaWr ::

Or we could just leave it how it is since we’ve played like it for 2 years ;)

sognim

Infinity

So what if people act differently? Isn’t that the point? It’s not an argument at all.

Just because you don’t like it doesn’t mean it doesn’t make the game fun for someone else. In games that have the feature, I prefer to use it, because it makes the game more fun. No more frustrating deaths when you were sure you made more damage than you actually did due to lag or view blocked by rocket trails or some other stupid reason.

Hitsounds aren’t so much about getting new information, but more about making the current information (grunts) more accurate, so it doesn’t fool you to make stupid decisions. To me it seems more like a fix to the grunt sounds.

It’s not fair for a demoman to stand in one choke in bandlands, spam the other one, and be able to know that someone is hiding/approaching because he hears a beep. Grunts work well because u can only hear them if you close enough to also hear the nade’s explode too, it’s environmental.

If your view is blocked by rocket trails, how could you aim 100% sure you’re gonna hit? I’m ok with taking chances, but if you decide to shoot based on 50% sure you’ll hit, you should not be rewarded by an 100% confirmation all the times. This only favors spam.

iQue

keso

Is this still applicable to TF2? http://developer.valvesoftware.com/wiki/Field_of_View
Seems to suggest that fov is hfov (not vfov as is usual), and that widescreen images are cropped.

No, not in TF2. If you have a 16:9 ratio and set your fov to 90 through the settings, you’re actually playing with about a 106 fov – it’s only at 4:3 that you have the exact same that it says in the settings. So a 5:4 player really has about 85 fov.

And by the way thank god Valve added to the option to play with 90 fov, the default 75 is absolutely horrible and not good for anything.

Skyride

DUCS

This thread is still going?

:D?

I smell flamebait.

julieN1

cQr

how have i missed this thread this whole time?

i have been talking about the idea of making a promod for months now but no one ever took me seriously and i was just giving up the idea.

YES promod is do-able and YES we SHOULD have one for TF2, that way we have our own competitive thing and Valve just worries about pub, as they always wanted!

RaCio

GoT²

YES promod is do-able and YES we SHOULD have one for TF2, that way we have our own competitive thing and Valve just worries about pub, as they always wanted!

LOL

NO, promods are anoying to use and NO we SHOULD NOT have one for TF2. And Valve does listen to comp players. Just not to the dumb ones.

Mike

SF

Let’s ban widescreen monitors then.

Easiest solution would be to add the option to play with up to 120 FOV or something no matter what resolution you’re using.

110 tops, 120 will bring in balance issues.

Exactly! ban them nao plox

ambra

I dont think we need a promod at this stage…

lÖÖFv

BLLB

what the fuck!? NOBODY_ has said anything about bhop. we needz bhop! that could bring classes like heavy and pyro to comp tf2 since they wouldnt be so far behind then. would make it more fast-paced. awesum

J-man

Can we nag Valve to implement directmouse input ? It’s nice in Quake.

iQue

keso

what the fuck!? NOBODY_ has said anything about bhop. we needz bhop! that could bring classes like heavy and pyro to comp tf2 since they wouldnt be so far behind then. would make it more fast-paced. awesum

Noone has said anything about bhop because it’s probably the last thing Valve would want to implement in the game. I’d love it myself though. :D

fJack

k^m

what the fuck!? NOBODY_ has said anything about bhop. we needz bhop! that could bring classes like heavy and pyro to comp tf2 since they wouldnt be so far behind then. would make it more fast-paced. awesum

Noone has said anything about bhop because it’s probably the last thing Valve would want to implement in the game. I’d love it myself though. :D

if it can’t be explained in a loading screen tip it won’t make it in. good rule of thumb imo.

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