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how YOU can help comp tf2
Created 26th July 2009 @ 06:13
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I suggest u stop bugging robin walker with this retarded ideas like pistol scripts and hitsounds etc cause eventually he’ll just start to ignore every email with requests from the competitive side
if you honestly think that centre-fired projectiles, a raised fov limit when mp_tournament is 1, hitsounds and greater consistency for one of the pivotal classes in 6v6 would be bad for tf2 as a competitive game; i despair.
I think thats a HORRIBLE idea to make it only when mp_tournament is set to 1, it should be an option just like viewmodel_fov…
And projectiles firing from the middle of the screen is a completely natural step from left AND right handed…
I suggest u stop bugging robin walker with this retarded ideas like pistol scripts and hitsounds etc cause eventually he’ll just start to ignore every email with requests from the competitive side
if you honestly think that centre-fired projectiles, a raised fov limit when mp_tournament is 1, hitsounds and greater consistency for one of the pivotal classes in 6v6 would be bad for tf2 as a competitive game; i despair.
I think thats a HORRIBLE idea to make it only when mp_tournament is set to 1, it should be an option just like viewmodel_fov…
And projectiles firing from the middle of the screen is a completely natural step from left AND right handed…
higher fov being ok in 6v6 doesn’t mean that it will work on publics.
I think thats a HORRIBLE idea to make it only when mp_tournament is set to 1, it should be an option just like viewmodel_fov…
And projectiles firing from the middle of the screen is a completely natural step from left AND right handed…
higher fov being ok in 6v6 doesn’t mean that it will work on publics.
that still doesn’t make it less retarded to have a fov option only work on tournament mode.
the fov issue has been discussed before, it affects the game balance, don’t touch it.
autoreload might be nice to have in options, saves a lot of scripting. Also different weapon configs(viewmodel, crosshair) could be integrated in options to make it a lot handier.
autopistol though? psht fuck off seriously, it’s not a machine gun.
also +1 to projectiles shooting from the middle of the screen.
This is more of how to make comp TF2 more communist, no customization everyone knows whos hit who, everyone has the same scripts, same fps, same FOV, same monitors, same computers etc
edit: tbh I hope Robin Walker ignores these emails especially the “projectiles from centre of the screen” idea as this would change the game we all love in a huge way
if i want to use autopistol in etf2l, i can do so without bothering to use scripts or anything that is ever going to be noticed by demo-watching.
it seems silly to oppose the idea of an autopistol when right now there are a number of people who have access to it and the rest don’t which is a fact that in itself messes up the balance a bit
I think thats a HORRIBLE idea to make it only when mp_tournament is set to 1, it should be an option just like viewmodel_fov…
And projectiles firing from the middle of the screen is a completely natural step from left AND right handed…
higher fov being ok in 6v6 doesn’t mean that it will work on publics.
that still doesn’t make it less retarded to have a fov option only work on tournament mode.
if you’re only argument is that “it’s retarded” then perhaps you should think a bit.
there is already a legacy “fov” command (not fov_desired) that only works when sv_cheats is enabled. now many competitive players feel more comfortable at a fov of around 100-105 and i believe that it will be superior for gameplay to allow those players the option to use it. forcing arbitrary limits on how players interact with the game is not good for fpshooters. the cpma or qw stance of the limiting factor being the players’ skill rather than an artificially low skill ceiling is something to be admired not mocked.
linking the pre-existing fov command to mp_tournament would allow public gameplay to continue as is, without the need for significant rebalancing of the spy, pyro or sniper classes; for 6v6 players will now have the option as to what fov is their preferece. higher != better, as higher fovs warp the view considerably and enemies will appear further away. it is generally agreed that there is a tradeoff of visibility for accuracy.
linking fov to mp_tournament is win/win. i’d like to hear a sound argument against it.
I think thats a HORRIBLE idea to make it only when mp_tournament is set to 1, it should be an option just like viewmodel_fov…
And projectiles firing from the middle of the screen is a completely natural step from left AND right handed…
higher fov being ok in 6v6 doesn’t mean that it will work on publics.
that still doesn’t make it less retarded to have a fov option only work on tournament mode.
if you’re only argument is that “it’s retarded” then perhaps you should think a bit.
there is already a legacy “fov” command (not fov_desired) that only works when sv_cheats is enabled. now many competitive players feel more comfortable at a fov of around 100-105 and i believe that it will be superior for gameplay to allow those players the option to use it. forcing arbitrary limits on how players interact with the game is not good for fpshooters. the cpma or qw stance of the limiting factor being the players’ skill rather than an artificially low skill ceiling is something to be admired not mocked.
linking the pre-existing fov command to mp_tournament would allow public gameplay to continue as is, without the need for significant rebalancing of the spy, pyro or sniper classes; for 6v6 players will now have the option as to what fov is their preferece. higher != better, as higher fovs warp the view considerably and enemies will appear further away. it is generally agreed that there is a tradeoff of visibility for accuracy.
linking fov to mp_tournament is win/win. i’d like to hear a sound argument against it.
The point is it should be optional on any server to set your fov to anything between like 75-130. Its just idiotic to make it only possible in tournament mode thats like making crits only off in tournament mode…
absolutely agreed, especially about projectiles coming from the center of the screen and hitsounds
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linking fov to mp_tournament is win/win. i’d like to hear a sound argument against it.
One argument would be that it is an unnecesarry change that would alienate competetive tf2 further away from normal tf2, the largest source of new competitive players.
Another argument is that the idea of only allowing high fov’s in tournament mode is just plain stupid.
The point is it should be optional on any server to set your fov to anything between like 75-130. Its just idiotic to make it only possible in tournament mode thats like making crits only off in tournament mode…
of course i’d prefer that, but with classes like the spy and pyro chances are they won’t. this is a good compromise.
ELLIPSIS
The point is it should be optional on any server to set your fov to anything between like 75-130. Its just idiotic to make it only possible in tournament mode thats like making crits only off in tournament mode…
of course i’d prefer that, but with classes like the spy and pyro chances are they won’t. this is a good compromise.
ELLIPSIS
Then they shouldnt implement it at all… Its that simple.
why not? if it is something the competitive community wants, and valve has shown a willingness to do things specifically for that community…
Anything beyond FOV 110 is rediculous imo. Even the change from 90 to 100 FOV is quite significant, nevermind 90 to 135….
High FOV in visual terms has effect of making it like playing a game through a convex lens where everything gets stretched and warped progressively towards the boundaries of the screen, making the game look shit. It also essentially makes everything in centre of screen significantly smaller meaning it gets progressively harder to hit with high accuracy.
Most of all the reason this is rediculous is because of the impact such high FOV would have on the gameplay, most notably in case of scouts and spies who continually try to flank past opponents/get behind them without being seen, and to a lesser extent for every other class where the opposite applies and it will be much easier for say medics and soldiers to cover flanks/behind and for demo’s to constantly watch and control multiple entrances on a map (i.e. could spot all 4 entrances on last point badlands simultaneously).
Personally my desired FOV is 103 as I feel this gives the best compromise of higher field of view that feels natural to look at on screen without the lens effect and huge perceivable reduction of player model size/map object size around centre of the screen.
Also, the further the game mode we play deviates from vanilla TF2 the more segregated the competitive community is from public, and even the competitive community can split itself if there are competing mods with different groups favouring each for use. Look at COD4 community as an example, although it has now finally found some harmony again in agreeing on which promod to use.
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