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Demoman and scout auto-reload script
Created 15th July 2009 @ 13:03
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Okay my prob is that i have a working Scout auto-reload script which looks like this:
My problem is that once i put that in the demoman.cfg then the scouts pistol starts to reload after every shot and when my demoman.cfg is empty it works fine. But why is the demomans auto reload script messing up my scouts auto reload`? and i like to play both classes so maybe some1 could help? and with working scripts (if its possible:P)
you have wait commands in there, those break the script. there is also some illegal scripts in there which i’m now removing from the page. come to me on #etf2l if you need help on the subject
(I’d love to make a working autoreload script for you, for all classes where its possible)
you have wait commands in there, those break the script. there is also some illegal scripts in there which i’m now removing from the page. come to me on #etf2l if you need help on the subject
im sorry im not too familiar with the rules for scripts
Yeah I’m not getting my demoman script going either. (sorry to hijack the thread)
I’m trying to get my pipelauncher on +reload and my stickie on -reload but not getting it to work. I’ve read through Admirable’s guide. Some help would be very appreciated.
Demoman
//No-Menu Cycle
alias weapon1 “+reload; slot1; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
alias weapon2 “-reload; slot2; bind “MWHEELDOWN” weapon3; bind “MWHEELUP” weapon1″
alias weapon3 “-reload; slot3; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon2″
alias weapon4 “-reload; slot4; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
alias weapon5 “-reload; slot5; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
bind “1” “weapon1”
bind “2” “weapon2”
bind “3” “weapon3”
bind “4” “weapon4”
bind “5” “weapon5”
bind “MWHEELUP” weapon3
bind “MWHEELDOWN” weapon2
alias qswitch1 “weapon2; bind “q” qswitch2″
alias qswitch2 “weapon1; bind “q” qswitch1″
bind “q” qswitch1
Scout:
//Weapon Specific Auto Reload w/ No-Menu Cycle (scout.cfg)
hud_fastswitch 1
alias weapon1 “+reload; slot1; r_drawviewmodel 0; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
alias weapon2 “-reload; slot2; r_drawviewmodel 1; bind “MWHEELDOWN” weapon3; bind “MWHEELUP” weapon1″
alias weapon3 “-reload; slot3; r_drawviewmodel 1; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon2″
alias weapon4 “-reload; slot4; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
alias weapon5 “-reload; slot5; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
bind “1” “weapon1”
bind “2” “weapon2”
bind “3” “weapon3”
bind “4” “weapon4”
bind “5” “weapon5”
bind “MWHEELUP” weapon3″
bind “MWHEELDOWN” weapon2″
alias qswitch1 “weapon2; bind “q” qswitch2″
alias qswitch2 “weapon1; bind “q” qswitch1″
bind “q” qswitch1
Both the same I just don’t like models on with the scatter, you can use the script for every class fine.
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