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SteamIRC
Created 12th June 2009 @ 19:13
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had 2 little crashes when having it up during a mapchange OR trying to bring it up during a mapchange… if it’s fixable, nice, if not, mkay.
edit: where little crash means system+hl2.exe hang till a taskkill is done.
noticed today that psybnc offers multiple client support =] (yeah)
had 2 little crashes when having it up during a mapchange OR trying to bring it up during a mapchange… if it’s fixable, nice, if not, mkay.
edit: where little crash means system+hl2.exe hang till a taskkill is done.
never had this before the release (as far as I can remember), but I’ve had this myself yesterday, and a friend told me he encountered it too…
Problem is it’s hard to find out what’s causing it or even knowing for sure whether it’s caused by steamirc since I have no idea of how to reproduce it. :/
My best guess is that it’s some kind of deadlock that is rooted at the engine being completely unresponsive during map loads.
@m0re: … lol
Well, made a new version that just adds logging. If a crash occurs, you can always send me the steamirc.log file, which could maybe pinpoint the cause.
I had no problem what so ever with crashes and stuff. Great idea and keep working on it ^^
still works, but had some crashes when experiencing lag (as i always do) and trying to bring it up etc. Works fine 90+% of the time though, just give it a try.
*bump*
is still in progress?
Still in progress, yes. Now redesigning its guts to make it flexible enough to add requested features.
Concerning the crashes: thanks to logs and minidumps people sent me I think i located where the crash occurs. It seems to crash when repainting the user list… In one of the most basic datastructures of Valve’s SDK code…
Maybe a multithreading problem :S. Will make it as thread-safe as possible in next revision. Other possibility is I’m just using the list view wrong…
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