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Flare gun getting mini crits?
Created 4th June 2009 @ 17:58
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Someone in the GoT community just came up with this:
http://forums.steampowered.com/forums/showthread.php?t=884989
Discuss.
Another email floating about the steamforums is that all weapons will be given the option of left and right handed ness like the Hunstman is currently left handed.
Could make a large difference if the aiming is changed from right to left side when swapping hands.
mini-crit = +35% damage so if the flaregun does 30 damage it would be upped to 40. real gamebreaker here guys
Not game breaking, but not necessary either. Pyro is ok the way he is and the flaregun does its purpose just fine.
Another email floating about the steamforums is that all weapons will be given the option of left and right handed ness like the Hunstman is currently left handed.
Could make a large difference if the aiming is changed from right to left side when swapping hands.
They wouldnt, would they? Would be so abuseable with the rocket launcher and other weapons similar.
Another email floating about the steamforums is that all weapons will be given the option of left and right handed ness like the Hunstman is currently left handed.
Could make a large difference if the aiming is changed from right to left side when swapping hands.
They wouldnt, would they? Would be so abuseable with the rocket launcher and other weapons similar.
Not really if you couldn’t change hands while ingame.
Another email floating about the steamforums is that all weapons will be given the option of left and right handed ness like the Hunstman is currently left handed.
Could make a large difference if the aiming is changed from right to left side when swapping hands.
They wouldnt, would they? Would be so abuseable with the rocket launcher and other weapons similar.
Not really if you couldn’t change hands while ingame.
True… But meh, right handed seems to work well though, i think it would be one of the pointless features when there are some real things that need fixed.
I just wish they would make all projectiles exit from the center of the screen instead of fooling around like this. :p
mini-crit = +35% damage so if the flaregun does 30 damage it would be upped to 40. real gamebreaker here guys
Not sure about this but doesn’t mini-crits ignore the damage fall off just like regular crits. If this is the case the mini-crits would help a lot when your going for long range shots because of the significantly higher damage output compared to a none crit shot.
That seems fitting since the flaregun is supposed to work well as a long range weapon.
I just wish they would make all projectiles exit from the center of the screen instead of fooling around like this. :p
But then it takes alot of the fun out of them, like being able to fire round corners while running away etc and also being able to fire over things (as seen as the rocket comes out of a little over the middle right if your crouching)
mini-crit = +35% damage so if the flaregun does 30 damage it would be upped to 40. real gamebreaker here guys
Not sure about this but doesn’t mini-crits ignore the damage fall off just like regular crits. If this is the case the mini-crits would help a lot when your going for long range shots because of the significantly higher damage output compared to a none crit shot.
That seems fitting since the flaregun is supposed to work well as a long range weapon.
Flaregun has reverse fall-off. The further it travels the greater its initial damage (up to max 50), so no fall-off would only mean if you’re closer it’ll still do 50 damage.
mini-crit = +35% damage so if the flaregun does 30 damage it would be upped to 40. real gamebreaker here guys
Not sure about this but doesn’t mini-crits ignore the damage fall off just like regular crits. If this is the case the mini-crits would help a lot when your going for long range shots because of the significantly higher damage output compared to a none crit shot.
That seems fitting since the flaregun is supposed to work well as a long range weapon.
Flaregun has reverse fall-off. The further it travels the greater its initial damage (up to max 50), so no fall-off would only mean if you’re closer it’ll still do 50 damage.
OK, thanks for the clarification. Since this is the way it actually works this buff seems to make the flaregun a bit better in mid and close range where the shotgun excels.
are we saying here that if I hit a guy with a flare, the afterburn, like jarate, means additional damage and the burn damage itself takes another 35%? If that was the case then the weapon would be extremely powerful when you consider its not hard to set alight two or more enemies at badlands middle battle.
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