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Textures dissapearing after 2 mins of playing
Created 27th January 2015 @ 22:03
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Quoted from NeuTronas
Comanglia’s config, dxlevel 81, Nvidia GT640M, 344.48 update, LOD Bias -3, everything works perfectly fine.
same except I have a GT650M and no LOD tweak. No problems for me.
Quoted from kaptain
Happened to me on MGE, perfectly fine on ‘normal’ maps though. Can’t be Nvidia though, I have an AMD R9 285. No clue what’s up.
Was happening on MGE for me yesterday. I reinstalled HUD and this problem disappeared for some time. Today this started happening on “normal” maps.
http://i.imgur.com/f3joa0Y.jpg
Dx 90, Nvidia GTX 650 Ti
Last edited by shoras,
i shit you not,this part of update is causing this
*Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
Seem like problem is in custom FoV value to remove shot tracers:
http://teamfortress.tv/post/390947/tf2-update-for-1-27-15
Last edited by Yodo,
nice game
Same happened to me on MvM when ther was load of shit coming, everything that wasn’t ground dissappeared, could still see enemies and teammates.
Im runnin on i5-3470, 8gb of ram and GTX670 and its atleast noit overheating since all my shit is overcooled.
a guy on tf.tv says it’s caused by weird viewmodel_fov values like 360, -360 or 0.001
I only got this bug on classes where I use such a viewmodel_fov so far
i am not getting this problem. i use dxlevel 81, chris maxframes, gtx 580, nvidia 344.75 and viewmodelfov 0.01
Apparently this happens when you switch between viewmodel values (custom ones). Nothing confirmed yet. But you can try for yourself.
> Go on a server
> wait for the bug to happen
> Check the viewmodel_fov value
> Quit tf2
> Save any class cfg
> Delete the cfg (back up first as explained above)
> use the viewmodel you were using before (without changing the value)
> Check if it happens again.
I will do it myself, will be posting evetal results on it.
Maps I will be playing are badlands, logjam, which I have confirmed that players and models disappeared before. Hopefully Valve will fix this. Otherwise, bye bye cool cfgs.
I use viewmodel_fov -360 on my pyro primary but fov 110 on my secondary. No crashes here though. Could be to do with tracers like others have said (fire has no tracers lel)
edit: 110 not 1 lel
Last edited by Morphine,
Quoted from Morphine
I use viewmodel_fov -360 on my pyro primary but fov 1 on my secondary.)
wtf..?
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