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Beginner medic guide!

Created 22nd April 2013 @ 18:37

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Mirelin

Also, I would extremely suggest to use jump/duck script. It helps a lot in the strafing.

As you probably know, it’s impossible to jump away from the rocket, sticky or nade, if you haven’t pressed the “duck” button together with the “jump” button.

Some people claim, that it is like an instinct, to crouch when you jump from something away. But imagine the situation, when you are just running somewhere and not expecting anything to jump on you?
No matter what happens, I always jump. Not all the time of course, because in some places sniper can take you down pretty much easy, but almost all the time, when moving, I am jumping.
And then enemy soldier comes from behind and shoots a rocket in to my feet. I haven’t noticed him, but fortunately I have jumped exactly at the same time, when the rocket has exploded near my feet and then I managed to fly away very fast and very high as well as for a very long distance away from that soldier.

Yes, it is possible to instinctually press the crouch button all the time when you jump, but when you will just jump in the situations, when you really don’t have to do that, you won’t be arsed to spam that crouch bind all the time, believe me. And in my situation, if not the jump crouch script, I wouldn’t fly away for a long distance from that soldier and he would easily finish me down.

Medic theory is good, but before trying to master it, it’s always better to set up the gaming conditions first.

Mirelin

Quoted from Switch

[…]

Or you could go get broeselhud ;)

Garm3n SdX OLX the best

Switch

soL.
T⑨

Quoted from Mirelin

Also, I would extremely suggest to use jump/duck script. It helps a lot in the strafing.

As you probably know, it’s impossible to jump away from the rocket, sticky or nade, if you haven’t pressed the “duck” button together with the “jump” button.

Some people claim, that it is like an instinct, to crouch when you jump from something away. But imagine the situation, when you are just running somewhere and not expecting anything to jump on you?
No matter what happens, I always jump. Not all the time of course, because in some places sniper can take you down pretty much easy, but almost all the time, when moving, I am jumping.
And then enemy soldier comes from behind and shoots a rocket in to my feet. I haven’t noticed him, but fortunately I have jumped exactly at the same time, when the rocket has exploded near my feet and then I managed to fly away very fast and very high as well as for a very long distance away from that soldier.

Yes, it is possible to instinctually press the crouch button all the time when you jump, but when you will just jump in the situations, when you really don’t have to do that, you won’t be arsed to spam that crouch bind all the time, believe me. And in my situation, if not the jump crouch script, I wouldn’t fly away for a long distance from that soldier and he would easily finish me down.

Medic theory is good, but before trying to master it, it’s always better to set up the gaming conditions first.

Hmm ok Il see if I can add a cfg section in the guide or something and put some of these things in. Thanks for the feedback :)

frixx

LG

Quoted from Mirelin

Basically, I don’t know, if that has been said in this topic or not, but I will still try to look like I am unlocking some kind of my special tactics in terms of medic guidance.

Find HudPlayerHealth.res in your TF2 hud folder

D:Steam steamapps youraccount team fortress 2 tf resource ui >HudPlayerHealth.res

In that hud config, set “HealthDeathWarning” to 0.76.

It is 0.49 by default, If I remember it correctly.

Why we want to put HealthDeathWarning to 0.76?

When I was a novice medic, in some situations it was extremely hard for me to understand, when I have to pop or hold my uber.
With this new setting, your healthbar will be always red, when your HP is 113.

113hp it is that critical damage, when an enemy demoman can kill you with 1 sticky. In my medic practise, not a single soldier or scout could damage me for -113 damage in the close range. Even -113 damage from the sticky is a huge rarity. That’s why, only demoman can kill you with 1 sticky there.

Of course, this setting won’t help you to not drop the uber in the situations, when you are being hitted by 2 projectiles at the same time, but it still helps a lot in understanding when better to uber or when to not, when somebody is trying to force you.

By the way, without this setting, I don’t think that I would hold my ubers as effective as I am doing that now :) .

Doesn’t that spoil u and makes u pop everytime you have 113 dmg?

Sideshow

(ETF2L Donator)
ft.
WiK?

Mirelin mate you are a dribbler. Stickies can do up to 128 damage. Learn 2 numbers.


Last edited by Sideshow,

ilike2spin

RLM

Quoted from frixx

[…]

Doesn’t that spoil u and makes u pop everytime you have 113 dmg?

Just makes you more aware of when you’re below that critical threshold so you can anticipate more easily if a rocket/sticky etc will kill you and therefore if you can hold onto the uber or not.

Spike Himself

TC

Yeah I was wondering the same; your health turns red at such a high number, yet on all the VODS we watch we say you delaying your uber so much it doesn’t seem very related to this particular amount of health at all. Surely your suggestion only makes one pop sooner, rather than later?

On the other hand, I suppose when your health turns red sooner, you’ll start playing more carefully, result being that you take less damage.. Hm.

Gonna try this out regardless :D

ash

(Legend)
UNHINGED

Quoted from Sideshow

Mirelin mate you are a dribbler. Stickies can do up to 128 damage. Learn 2 numbers.

Do you mean 125 damage? I don’t think I have ever seen a sticky do >125 damage, but feel free to prove me otherwise. Still, your point stands, its certainly not 113 dmg. :P

ilike2spin

RLM

Stickies can 1 shot scouts, something to do with it being centre of the hitbox and detonating in the shortest time i think, its pretty rare, but can happen if the stars align.

Sketch

MM

Not a very basic guide to medic.

Basic guide should include:
Roll out order.
Who to heal on mid.
When is it OK to rotate your soldiers between aggressive and pocket and how to know when this is.
Call your uber every 20% as you do this press tab to check for the medic respawn so you know a rough advantage.
Call who you are giving majority heals to before a push.
Always call any relevant information. ( you see a scout jump to balcony, soldier is liberally applying rockets to your face)

Mirelin

Quoted from Spike Himself

Yeah I was wondering the same; your health turns red at such a high number, yet on all the VODS we watch we say you delaying your uber so much it doesn’t seem very related to this particular amount of health at all. Surely your suggestion only makes one pop sooner, rather than later?

On the other hand, I suppose when your health turns red sooner, you’ll start playing more carefully, result being that you take less damage.. Hm.

Gonna try this out regardless :D

Of course It’s always better to pop up sonner than droping the uber like Admirable time to time does.

About the moments, where I am not ubering with 50hp, much depends on the tactics and teamplay of the team of mine, really.
I am pretty confident in my team and in my dodging. In the situations, where an enemy scout is trying to force me, I just know that he won’t be able to do an accurate full meatshot on me(in virtue of my dodge) and I know that he’s being hardly focused and can’t hit me precisely even more.
That’s why in the most of the situations I am risking. If you risk, you will get the double benefit from the every situation in which you are struggling in.

Also, you should never forget that if you risk, you can fail. That’s why it’s better to play safe, when, for example, it’s 1 minute left till the game will be over and an uber drop may lead the enemy team to the victory.


Last edited by Mirelin,

Switch

soL.
T⑨

Quoted from Sketch

Not a very basic guide to medic.

Basic guide should include:
Roll out order.
Who to heal on mid.
When is it OK to rotate your soldiers between aggressive and pocket and how to know when this is.
Call your uber every 20% as you do this press tab to check for the medic respawn so you know a rough advantage.
Call who you are giving majority heals to before a push.
Always call any relevant information. ( you see a scout jump to balcony, soldier is liberally applying rockets to your face)

Well I included most of that but thanks for the feedback anyway.

Mirelin

Quoted from Sideshow

Mirelin mate you are a dribbler. Stickies can do up to 128 damage. Learn 2 numbers.

Sorry, but I don’t play on pubs, where “tf_damage_disablespread” setting is enabled.

Fallen

TC

Quoted from Mirelin

[…]

Sorry, but I don’t play on pubs, where “tf_damage_disablespread” setting is enabled.

Stickies can do 128 in a 6v6 match…

Mirelin

Quoted from Fallen

[…]

Stickies can do 128 in a 6v6 match…

Cool. Playing TF2 since 2008 and so far not a single sticky damaged me more than for 113 hp.

Well, 2 stickies definitely do more than 113 damage. =D


Last edited by Mirelin,

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