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Beginner medic guide!
Created 22nd April 2013 @ 18:37
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You can learn and read all the guides there are, but in the end it all comes down to adapting to the situation during the game. But other than that good job with the guide
Quoted from NsX.
lol what? A guide made by a medic who tells you to go top when you’ve got uber advantage and 3 man advantage? kk
Pls go away:D
Quoted from dodgydogman
call this
call that
call such
call so
and that dodgy, is why teams get annoyed with you so quickly! xD
call less! is good.
Quoted from fraac
Quickswitch button?
OK, found it. Keyboard options, Loadout Quickswitch.
Bind it. Use it. Prof it.
Quoted from Spike Himself
[…]
and that dodgy, is why teams get annoyed with you so quickly! xD
call less! is good.
You should call things that are relevant, and make your team as comfortable as possible. The amount of calls depends on how much the main caller role is divided, and what kind of team you are. I prefer to call a LOT, this also gives me an edge in terms of positioning, because I am more aware of what we are going to do, and where people are, and I don’t think I’m worse than a medic who calls less.
Quoted from dodgydogman
I think the guide is useful, but if you are extremely new to the game I dont think explaining the science and specifics behind mechanics of the game are the first things they should learn, instead focus on things they can work on to improve their teamplay and integration with a team.
Instead of talking about needle damage and uber% mechanics, it might be more helpful to explain things they can work on. TBH The largest problem with medics of low division over EVERYTHING is always calling. They are not consistent with their calls, something that must be drilled into them in order to become a better medic.
. CALL YOUR UBER % ALL THE TIME.
Every time your team wins a fight for a point, or loses a point, or holding a point, or pushing a point, always let your pocket/team/maincaller instantly know your %, and what you think their medic’s % is. Try and keep tabs on when the medic dies, when he respawns and base their % off of your % for a rough estimate. You HAVE to let your maincaller know this at these important decision making points of the game, and to let your team know where the flow of the game is at.
. CALL WHEN YOU HAVE TO STOP HEALING YOUR POCKET.
If you are forced off of your pocket for any reason, maybe you are low, maybe the demo needs help, maybe even your pocket has rocket jumped too far. ANY reason, let your pocket know, and if you are going somewhere else, WHERE YOU ARE GOING. Seriously, relay every route you go that even slightly deviates. If you are retreating for any reason, this is important for your team to know.
. CALL WHEN YOU ARE LOW/ BEING DAMAGED.
The pocket is not, mid fight, going to be able to read your hp number at all times. Let your team know that you are low so your team knows to play more protective, or to break someone off to get hp with you. Your hp is an important factor of how your scouts should play, and how aggressive you are able to be. Call this.
. CALL YOUR POSITION.
When you are alone, or not building, don’t simply say im not building guys! Call your specific location and where you are heading. You pocket then needs to call his own location and possibly the meet and greet location. This is important. Any time a tm calls medic, call medic yourself, it lets your teammate know where you are without turning around in a fight or you using a voice comm, too many medics dont do this.
While calls are important
. Follow your pocket.
The pocket soldier is the center point in which the team is formed around. While he may not be the maincaller, he still dictates how pushes will play out. If he is being aggressive, unless it is suicidal, you must follow, if he is backing out, you must follow. You cannot leave him simply because you dont agree with where he is going, as a bad plan followed as a team is almost always better than everyone acting individually. Just let him get you killed and lay on him after the game about his decision making. It really sucks as pocket when you feel you cant trust your medic to trust you.
. Attitude.
This applies to every class at all levels tbh, attitude is literally the most important thing in the game imo. Especially if you find yourself maincalling, your attitude will affect your and everyone in the team’s game. Dont tell people what they did wrong during a game, unless it will actively help next round. So do tell your roaming soldier not to bomb left next round because they are sending scouts there, but dont tell him his rockets are bad and you didnt protect me and you made the wrong decision and our scouts are being dominated. This doesnt help. If it is important enough, bring it up after the game. Stay positive ALWAYS. Do not ever complain or offer “constructive input” ingame.
. Losing
If you find yourself losing hard, YOU HAVE TO BREAK YOUR TILT WITH ANY METHOD YOU FIND WORKS. It doesnt matter if you cant win the game, if your game or your team’s game is on tilt it will follow you to your next match. You have two options as a team in order to keep a positive attitude in my opinion. The first option is to keep trying to win, you are the underdogs, let your team know this. Break the game up into smaller goals, even if they are meaningless. For example instead of complaining that you cant get 5 rounds in 12 minutes. Set goals like, if we win mid, we can bm them a little. If we win one round, we pretend we won the game. If you get the medic you get a gold star. It doesnt matter, just keep the team focused on a reachable goal. The second is to write it off and start trolling. Call them skillfakers, go highlander classes, anything to keep the mood up. Roll heavy to mid, tbh that actually works more than you would think, you can come back in games by breaking your tilt in creative ways. Even if you lose that game, as long as you are having fun and have a positive attitude you will get better.
. Always focus on what you can do better.
When you die, think about what you should have done better, try not to linger on what your pocket should have done, or your scouts. What didnt you call, where could you have stood, why werent you in position etc. Ask your team what you should have done better. DONT MAKE EXCUSES. If the scouts dont feel like they are being healed, say you will try and focus them, but let them know if they need to go nearer to you. People might feel like you arent giving them uber in pushes when they need it. People might feel that you are falling back too fast, or staying in too long. You can learn, just ask.
TLDR Dodgy doesnt know shit about medic, go back to making panda shirts.
Message me if you are div5/6 and want help. If I am not PCWing I will be glad to give advice/ go through a map/ watch a match and give advice, I genuinely like helping people (pretending im better than everyone). No match demos though, that shits boring :P. Usually the issue is with calls, teamplay and attitude.
You should add this to the guide. There’s a whole solid guide!
Quoted from Spike Himself
[…]
and that dodgy, is why teams get annoyed with you so quickly! xD
call less! is good.
When i was in TC I was really bad :P I mean im still bad, so iunno where i was going with this.
Iv changed man, i opened a thriving panda tshirt store, im in a div 5 team, things are looking up.
Last edited by dodgydogman,
Quoted from Peign slays dragons
[…]
You should add this to the guide. There’s a whole solid guide!
I quoted dodgy at the end when he was talking about how to respond if your team is bad, I thought that that was something which I could have used because I used to be extremely negative when this happened (Im a rowing cox IRL so naturally when I play competitive tf2 I get worked up and sound pissed just because its second nature from rowing) and I thought that that last bit at the end would have helped me out a lot if I saw it when I was starting to play medic :)
Basically, I don’t know, if that has been said in this topic or not, but I will still try to look like I am unlocking some kind of my special tactics in terms of medic guidance.
Find HudPlayerHealth.res in your TF2 hud folder
D:Steam steamapps youraccount team fortress 2 tf resource ui >HudPlayerHealth.res
In that hud config, set “HealthDeathWarning” to 0.76.
It is 0.49 by default, If I remember it correctly.
Why we want to put HealthDeathWarning to 0.76?
When I was a novice medic, in some situations it was extremely hard for me to understand, when I have to pop or hold my uber.
With this new setting, your healthbar will be always red, when your HP is 113.
113hp it is that critical damage, when an enemy demoman can kill you with 1 sticky. In my medic practise, not a single soldier or scout could damage me for -113 damage in the close range. Even -113 damage from the sticky is a huge rarity. That’s why, only demoman can kill you with 1 sticky there.
Of course, this setting won’t help you to not drop the uber in the situations, when you are being hitted by 2 projectiles at the same time, but it still helps a lot in understanding when better to uber or when to not, when somebody is trying to force you.
By the way, without this setting, I don’t think that I would hold my ubers as effective as I am doing that now :) .
Last edited by Mirelin,
Quoted from Mirelin
too much to quote
Really nice tip! ;D
Quoted from fraac
Have you any plans to play in the league and apply your knowledge, Switch?
Maybe ;)
You’ll have to wait and see.
Quoted from Mirelin
Basically, I don’t know, if that has been said in this topic or not, but I will still try to look like I am unlocking some kind of my special tactics in terms of medic guidance.
Find HudPlayerHealth.res in your TF2 hud folder
D:Steam steamapps youraccount team fortress 2 tf resource ui >HudPlayerHealth.res
In that hud config, set “HealthDeathWarning” to 0.76.
It is 0.49 by default, If I remember it correctly.
Why we want to put HealthDeathWarning to 0.76?
When I was a novice medic, in some situations it was extremely hard for me to understand, when I have to pop or hold my uber.
With this new setting, your healthbar will be always red, when your HP is 113.113hp it is that critical damage, when an enemy demoman can kill you with 1 sticky. In my medic practise, not a single soldier or scout could damage me for -113 damage in the close range. Even -113 damage from the sticky is a huge rarity. That’s why, only demoman can kill you with 1 sticky there.
Of course, this setting won’t help you to not drop the uber in the situations, when you are being hitted by 2 projectiles at the same time, but it still helps a lot in understanding when better to uber or when to not, when somebody is trying to force you.
By the way, without this setting, I don’t think that I would hold my ubers as effective as I am doing that now :) .
Or you could go get broeselhud ;)
Quoted from Switch
[…]
Or you could go get broeselhud ;)
What are you on about? Mirelin is pointing out that changing the time your health bar goes RED can help you determine whether to pop an uber etc etc “113hp it is that critical damage, when an enemy demoman can kill you with 1 sticky. ” Nothing to do with “getting broselhud”
Regards, NsX.
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