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Forum

TF2 finally moving to SteamPipe

Created 20th February 2013 @ 12:26

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AnAkkk

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

– sv_pure will probably be broken
– there won’t be any TF2 validating problems anymore on launch
– HUDs will need to be installed in a different folder

EDIT:

sv_pure now requires -sv_pure in the server command line to work.


Last edited by AnAkkk,

raiku

STR

well poop.

Starkie

ulti?
sniper

Quoted from AnAkkk

– there won’t be any TF2 validating problems anymore on launch

Aha, no excuses for late games any more

freshmeatt

‹Con›

Quoted from Starkie

[…]
Aha, no excuses for late games any more

I hope people will catch up quickly.

technical

|WP|

will the game boot/map load times actually be faster?that’d be sweet

X-L

AziluM

Following the article, it looks like P-REC will be broken again ?

quintosh

ITIFY
op_sqd

/I_love_ponies/? wtf is this shit

Godof

.


Last edited by Godof,

nTraum

\V/ Gold
LAME

Looking forward to it. Managing gameservers always felt annoying.

kKaltUu

UbeR |
-chess-

Well, time to rewrite all crosshair and hud installers…

AnAkkk

Quoted from technical

will the game boot/map load times actually be faster?that’d be sweet

Yes. It will launch as soon as you click on TF2 in Steam.

humbug

.:ne:.

here’s looking over at the sourcemod and tftrue peeps . hopefully they can get stuff sorted on the beta ready for release :)


Last edited by humbug,

AnAkkk

Quoted from humbug

here’s looking over at sourcemod / tftrue peeps can get it sorted on the beta ready for release :)

I’ll try to make TFTrue/AAC compatible with the new TF2 beta, but I think I will have to release the updates when TF2 gets moved to SteamPipe as well due to the sv_pure changes.

Kvux

/./
LEGO

So this pretty much improves everything with no loss?
Sounds too good to be true, this is Valve we’re dealing with but perhaps I missed a few things

broesel

LAME

Quoted from X-L

Following the article, it looks like P-REC will be broken again ?

No. You’ll just have to either:

– create a subfolder in tf/addons/, i.e. tf/addons/P-REC and extract all the stuff there instead of tf/addons/

– pack all the stuff contained in the P-REC .zip into a .vpk and place it in tf/addons/

Easy as that, I like this system as it cleans up the folder structure immensely. I’m sure Orange will follow up and re-pack his plugin.

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