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Someone make a DM server with...
Created 14th January 2013 @ 17:52
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Quoted from jukebox
i miss pingtimeout
Talk to wnk1ee about new server aka “ping timeout remake”. He is nice guy and he can do this. :)
Quoted from arD
surely there wont be stickies that do damage to others? right guys?
Stickies won’t do damage. Even though I like the idea, I just think that it doesn’t belong in DM. I think it’s fine in MGE though, although I need to bribe players (with refined metal) to actually play against me when I use stickies :D
Also, wink1e is interested in giving us a PingTimeOut:ish DM server! TF2 is saved
Last edited by Setlet,
89.163.177.18:27190 TROLLINGBUNNIES.COM // GER #2 DEATHMATCH **BADLANDS ONLY**
Enjoy , any people that want to admin this server or apply to it , please PM me.
No sticky damage
no class limits
no sniper
radio
stats will be on tomorrow! ( ranking gameme )
24/7 badlands
10 slots
Quoted from jukebox
[…]
5v5 is chaos imo
8 slots is on
DM should be built into MGE maps.
server is up and running boys , also putting up a map restart plugin
Quoted from wnk1ee
server is up and running boys , also putting up a map restart plugin
Just set a time limit instead of plugin. :)
Quoted from wnk1ee
89.163.177.18:27190 TROLLINGBUNNIES.COM // GER #2 DEATHMATCH **BADLANDS ONLY**
Enjoy , any people that want to admin this server or apply to it , please PM me.
No sticky damage
no class limits
no sniper
radio
stats will be on tomorrow! ( ranking gameme )
24/7 badlands
10 slots
Sticky damage should be on, but I feel like it should be the same as in Tryhardbrigade, where you have very limited stickies. People don’t know, but sticky aim exists, and IS the only way demo kills shit.
Stats shouldn’t be on. Any kind of kill-streaks should be off. It’s pretty annoying to see tryhards running around, hiding, jumping, jumping out after getting a kill. In my opinion it should be purely vanilla, with 3 stickies, no sniper, no stats, just general aim training fun. That’s why I go to dm servers at least.
Quoted from rviens
Sticky damage should be on, but I feel like it should be the same as in Tryhardbrigade, where you have very limited stickies. People don’t know, but sticky aim exists, and IS the only way demo kills shit.
Stats shouldn’t be on. Any kind of kill-streaks should be off. It’s pretty annoying to see tryhards running around, hiding, jumping, jumping out after getting a kill. In my opinion it should be purely vanilla, with 3 stickies, no sniper, no stats, just general aim training fun. That’s why I go to dm servers at least.
I do agree that Sticky aim is actually very important. Everybody can hit stickies, but only us good demomen can do 120 with every sticky :)
But I don’t think 3 stickies per clip is the way to go. I just can’t see a way to implement stickies in DM without it being either useless (3 stickies isn’t enough usually) or very op. I actually enjoy playing with only pipes, sometimes I could get 500 points without getting tired. But, rather than finding a good solution to the stickybomb problem, I think just banning them from doing damage is fine, even if it’s just an easy way to escape the problem.
Quoted from Setlet
[…]
I do agree that Sticky aim is actually very important. Everybody can hit stickies, but only us good demomen can do 120 with every sticky :)
But I don’t think 3 stickies per clip is the way to go. I just can’t see a way to implement stickies in DM without it being either useless (3 stickies isn’t enough usually) or very op. I actually enjoy playing with only pipes, sometimes I could get 500 points without getting tired. But, rather than finding a good solution to the stickybomb problem, I think just banning them from doing damage is fine, even if it’s just an easy way to escape the problem.
this is all done boys , let’s this it out today server is mostly vanilla , 8 slots, no stats , i just allowed gunboats all the rest is blocked trough unlock-block.
Might be a silly idea but how about pain train? It’s not like people can cap anyway. It would allow demomen to see how it works out using the pain train. Providing the scouts/shotgun damage increase. I just feel it would be a decent idea as the tdm kind of simulates a 6s match DM-wise.
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