Forum

Good FPS Config?

Created 24th February 2009 @ 03:50

Add A Reply Pages: « Previous 1 ... 3 4 5 ... 8 Next »

Funkeh

DStM

What were those additional commands again eoN?

M0re

ah btw guys theres been new version out there for few days:
2versions -> http://more.pp.fi/tf2/

Fraemi

<^^><

Hello, I started using some commands from a thread in a gotfrag and some others from this thread, while I got a noticable fps boost, I cant see blood wounds from hitscan weapons on characters. Also, the far lights on cp_well when the trains come arent visible too, the inner lights still are there but Id be very grateful if someone could tell me which commands I should remove to see the blood wounds & the farther lights on cp_well.

r_3dsky 0
cl_cmdrate 81
cl_updaterate 81
cl_interp_ratio 1
Cl_interp 0.01
cl_smooth 0
cl_smoothetime 0.025
rate 30000
fps_max 76
r_waterdrawreflection 0
r_waterdrawrefraction 1
cl_playerspraydisable 1
r_waterforceexpensive 0
r_waterforcereflectentities 0
cl_phys_props_enable 0
alias icweener “nomodel”
alias nomodel “r_drawviewmodel 0;alias icweener model”
alias model “r_drawviewmodel 1;alias icweener nomodel”
bind “mouse4” “icweener”
alias test “crossh1”
alias crossh1 “cl_crosshair_file crosshair5; cl_crosshair_scale 20; alias test crossh2”
alias crossh2 “cl_crosshair_file crosshair1; cl_crosshair_scale 44; alias test crossh1”
bind “KP_Enter” test
alias test2 “blue”
alias blue “cl_crosshair_green 130; cl_crosshair_red 130; cl_crosshair_blue 255; alias test2 green”
alias green “cl_crosshair_green 255; cl_crosshair_blue 130; cl_crosshair_red 130; alias test2 trugreen”
alias trugreen “cl_crosshair_green 255; cl_crosshair_blue 0; cl_crosshair_red 0; alias test2 red”
alias red “cl_crosshair_green 130; cl_crosshair_red 255; cl_crosshair_blue 130; alias test2 blue”
bind “KP_PLUS” test2
bind F6 “main2”
bind F7 “alt2”
bind F8 “mel2”
cl_ejectbrass 0
cl_forcepreload 1
mat_aaquality “0”
mat_autoexposure_max “0”
mat_autoexposure_min “0”
mat_bloomscale “0”
mat_bufferprimitives “0”
mat_bumpmap “0”
mat_clipz “1”
mat_compressedtextures “1”
mat_diffuse “1”
mat_disable_bloom “1”
mat_disable_fancy_blending “1”
mat_disable_lightwarp “1”
mat_disable_ps_patch “1”
mat_envmapsize “0”
mat_excludetextures “1”
mat_envmaptgasize “0”
mat_fastspecular “1”
mat_filterlightmaps “1”
mat_filtertextures “1”
mat_forceaniso “0”
mat_forcehardwaresync “0”
mat_forcemanagedtextureintohardware “0”
mat_framebuffercopyoverlaysize “0”
mat_hdr_enabled “0”
mat_hdr_level “0”
mat_hdr_manual_tonemap_rate “0”
mat_mipmaptextures “0”
mat_lightmap_pfms “0”
mat_maxframelatency “0”
mat_max_worldmesh_vertices “0”
mat_parallaxmap “0”
mat_reducefillrate “0”
mat_shadowstate “0”
mat_show_ab_hdr “0”
mat_showlightmappage “-1”
mat_specular “0”
mat_texture_limit “-1”
mat_trilinear “0”
mat_use_compressed_hdr_textures “1”
mat_showenvmapmask “0”
mat_showlowresimage “0”
mat_showmaterials “0”
mat_showmaterialsverbose “0”
mat_supportflashlight “0”
mat_wateroverlaysize “0”
mat_motion_blur_enabled “0” //obviously, motion blur cvar. set to “1” to turn it on.
mat_motion_blur_percent_of_screen_max “0” //set to 4 (default) if motion blur is on.
mat_softwarelighting “0”
mp_decals “200” //set to “0” if you don’t want to see decals
r_cheapwaterend “1”
r_cheapwaterstart “1”
r_decal_cullsize “0”
r_decals “2048” //set to “0” if you don’t want to see decals
r_dopixelvisibility “0”
r_drawbatchdecals “0”
r_drawflecks “0”
r_drawmodeldecals “0”
r_drawmodelstatsoverlaymax “1.5”
r_drawmodelstatsoverlaymin “0.01”
r_drawspecificstaticprop “0”
r_dynamic “0”
r_eyeglintlodpixels “20”
r_eyemove 1
r_fastzreject “0”
r_flashlightrendermodels “0”
r_unloadlightmaps “1”
r_flashlightrenderworld “0”
r_flex “0”
r_forcewaterleaf “0”
r_lightaverage “0”
r_lod “2”
r_staticprop_lod “4”
r_maxdlights “0”
r_maxmodeldecal “0”
r_maxnewsamples “0”
r_maxsampledist “0”
r_minnewsamples “0”
r_mmx “1”
r_norefresh “0”
r_occlusion “0”
r_renderoverlayfragment “0”
r_queued_decals “1”
r_ropetranslucent “0”
r_shadowmaxrendered “32”
r_shadowrendertotexture “1”
r_shadows “1”
r_spray_lifetime “2”
r_sse “1”
r_sse2 “1”
r_staticpropinfo “0”
r_updaterefracttexture “0”
r_updaterefracttexture “0”
r_visualizeproplightcaching “1”
r_waterforceexpensive “0”
r_waterforcereflectentities”0″
rope_averagelight “0”
rope_collide “0”
rope_shake “0”
rope_smooth “0”
rope_smooth_enlarge “0”
rope_smooth_maxalpha “0”
rope_smooth_maxalphawidth “0”
rope_smooth_minalpha “0”
rope_smooth_minwidth “0”
rope_subdiv “0”
rope_wind_dist “0”
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
mat_antialias 0
mat_bumpmap 0
cl_detaildist “0”
cl_detailfade “0”
mat_disable_bloom “1” //
mat_disable_fancy_blending “1” //
mat_disable_lightwarp “1” //
mat_disable_ps_patch “1” //

Contains a few aliases I use for crosshairs and r_drawviewmodel, I think, never mind those. Also, does cl_crosshair_alpha work only on dx9? Since it doesnt work for me on dx8.

As a random side question, isnt cl_smoothtime supposed to be the same as cl_interp or are they completely separate?

M0re

cl_smoothtime determines the amount of seconds that prediction errors must occur before smoothing is enabled. basicly if you have stable good connection, lowest value is the best. if you have pl and lots of shots that go thrue ppl then you can play around with cl_smooth + cl_smoothtime

Syr

hello m0re I was using ur old cfg and I tried the new one but I have some problems with it, the hud and crosshair look blurry and netgraph isnt displayed (its the high fps config)

Ah thanks for the explaination m0re, I’ll give it a go lowering it =]

M0re

@syr: its becouse of ‘high’fps and optimized commands that ‘blurrines’. and for netgraph try to play around with net_graphpos and net_graphheight, and also net_graph 0-4 =)

Syr

ok thanks

AnAkkk

no m0re, that’s not it.

cl_smoothtime determines the amount of seconds after a prediction error that your view will be smoothly replaced to the correct position.

Morty

RG

So AnAkIn/m0re , whats the suitable interp’s/ratio configs?

eoN^

http://pastebin.com/f41f4ae60

Updated ninja’d some more bits off m0re’s new one :3

Launch options:

-dxlevel 82 -32bpp -console -nosync -gl -novid -noipx -nojoy -width 1680 -height 1050 -noforcemparms -noforcemaccel -noforcemspd

Qun

GoT<3

Why dxlevel 82?

Syr

I know it’s off topic but I am having a major problem with FPS lately. I am using m0re’s latest config (I dont think there’s a problem because I am getting this problem in CSS too). Basically my FPS randomly drop below 10 for 5 secs and then go up to 100 again, really can’t figure out whats the problem here.

Slash

Reinstall your video drivers, and now I have a question of my own: Im using this config and “-dxlevel 81 -nocrashdialog -8bpp -width 1680 -height 1050 -threads 2 -console -novid -noforcemparams -heapsize 1048576 -nojoy -gl -noipx -noforcemspd -noforcemaccel -noborder -sw” in launch options, why i dont have a shiny uber?

Add A Reply Pages: « Previous 1 ... 3 4 5 ... 8 Next »