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Just a casual idea
Created 12th April 2012 @ 20:19
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What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at, the down side to this could be half as much uber time or somthing? Could make for some interesting double pushes.
Last edited by Tapley ❤,
Quoted from Tapley ❤
What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at, the down side to this could be half as much uber time or somthing? Could make for some interesting double pushes.
now someones onto something!
Quoted from Tapley ❤
What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at, the down side to this could be half as much uber time or somthing? Could make for some interesting double pushes.
a better downside would be 100% more damage from spy backstabs imo
Quoted from ondkaja
[…]
a better downside would be 100% more damage from spy backstabs imo
Maybe no random crits :D
maybe getting right up to enemy med with double soldier and firing together to kill.
Last edited by qianzhihe,
Fuck. These bots are getting better.
First time the bot actually says something related to TF2
Quoted from Tapley ❤
What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at.
You mean how the medigun used to work in the early tf2-days?
Quoted from Fishy
What about an uber that makes med and the target invisible? Before you dismiss it straight away, think about it, it could work. Invis works as normal spy invis, bump into someone or get hurt you are kinda shown.
It’s seems really very interesting. Should be sent to the VALVe.
Quoted from qianzhihe
maybe getting right up to enemy med with double soldier and firing together to kill.
http://snipr.com/22euuqm
funny how the bot talking crap is a better suggestion than the OP.
Hi Tom.
Last edited by Si^,
Quoted from Setlet
First time the bot actually says something related to TF2
It’s just cutting half a sentence out of an earlier post in the thread.
persoanly i think it could be quite usfull and would almost definatly bring a new gameplay style to the game, depepnds how long the multi uber would last. and charge time.
The idea wouldn’t change how we play the game unless the charge gets up super quick (maybe instant with a cooldown) for a clutch surprise, if they do manage to get it up and aren’t seen when they vanish, a team will likely notice that the med is missing with 2/3 people and cap the next point/check and murder the invisible players.
But looking at some of the items in tf2 now, why the hell not just throw it in there and see?
Invisible heavy could be fun in a pub.
Last edited by Jakle,
Some good points raised, how often does a new item ‘change the way the game is played’? They’re not supposed to, just give alternative options for a medic. Kritz doesn’t change the way the game is played, it just adds more potential strategies. Invis uber would do the same.
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