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No TF2 Promode ?
Created 12th December 2011 @ 22:17
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Quoted from Greg2fram
Valve decides a lot for us, but the pubber game and our is very different…
Exactly :)
Add Quake promod movement and railguns
I’d play tf2 promod all day, every day
people would go ‘lol cba to download it’
Just what
If you want the same things what are in Quake, implemented into TF2, go play Quake instead of wasting your time on this game. Stop wasting your time on trying to make TF2 exactly like Quake.
Quoted from IPZIE
guys he just made something up and shared his thoughts relax and come down,lol.
This, ETF2L community best community
Quoted from T0m
If you want the same things what are in Quake, implemented into TF2, go play Quake instead of wasting your time on this game. Stop wasting your time on trying to make TF2 exactly like Quake.
Only like one guy even mentioned quake or anything to do with quake, and it was pretty clear he was joking. Come on man, lighten up ;<
Quoted from Greg2fram
Sometimes we dont immediatly see the opponent, for example when he is in front of a wall, the sky… Why are the snow maps shit to play ?
And yes, you won’t have anymore to know your team color, cause you’ll only have to shoot to the green ones :D
wel, I guess, thats what calls are for. full-bright opponents would make the game waaaay less exciting imho.
151 – 160 Hp for the medic would be nice, but I think a better solution would be lowering the full-charge bodyshot damage value to 145 or something.
proper hitboxes – I don’t really know what the problem with the actual ones is, could someone explain? And don’t write “they are shit”, that’s not an explaination.
proper splashdmg – ah yeah, that’s a big one. annoying for solis, but like rolling 20 on a saving throw for the medic. I main medic. Let’s keep it the way it is =)
so, to be honest, I dont see the need for a promode.
dis aint fucking quake
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