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CP_PROLANE_V2 - UPDATED
Created 5th February 2009 @ 15:57
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This map plays really great. I’m excited for a final version.
One thing I wanted to point out, this map, much like the original fastlane, doesn’t obey the server’s timer limit, meaning when the server timer hits 0:00, the timer says “Waiting for Cap…” and the map continues until a team gets another cap. There is an easy fix for it that perhaps you could consider for the next version. The tutorial is here…
http://forums.tf2maps.net/showthread.php?t=144
Thanks for making this map. Fastlane was giving me a headache…
cheers chuckes for the advise mate, completely forgot about that. I will probably be looking at mid point and the lighting in v3 – if anyone has any ideas regarding middle then i am more than happy to listen to different points of view. im in all the common irc channels and #kevlarbullets
x
spncelame! hahaha ¬_¬
nah, good solid map with some very cutting edge additions making the map more appealing to the competative market.
It would be nice to see spnce’s hard work rewarded with some extensive teamplay, hello etf2l/mpuktf2 pickups? Surely a cup or a 12hour pickup session would be an idea?
Realy nice good job
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