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New TF2 stuff: map type, maps, and... classes?
Created 22nd January 2009 @ 01:45
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Jh and others who are struggling with this demothing, when I get back home I’ll post a small tut how you can save your work and temporary rollback your TF2 so you can continue working with your demos like they were before the last update.
This has been a major help for me when capturing old materials and working with projects that takes a lot of time.
Hmm, there is a couple of “escort” cvars. Maybe old, maybe new, maybe something else than VIP/Hunted.
nuatti that would be really appreciated i have some old .dem’s that need life :D
I finally got it done :) A “small” tutorial how to protect your demos not getting broke when valve updates tf2. Hopefully I was clear enough. Please ask if there are any problems with the tut.
Actually, maybe the new maptype mode could be territory control like CZ2 rather than CP control. That is, hold the most points for the longest to score the most points – if Payload is the replacement for Hunted, then I can’t see too many other new gametypes as they’ve already done duel (arena), assault (cp – even non-stage based ones are the same type of play), ctf (…) and VIP/Hunted (payload). I’m probably missing some other obvious type though.
Well that was like dustbowl because you had to carry the flag to their point, kinda like payload really. I miss that gameplay for everyone shooting someone in the back to make them fly with the flag since it slowed you down xD
I’m thinking they kinda covered Avanti/Dustbowl/Warpath with the CP maps now. I guess the same could be said for CZ2 (again the same with the flags for capturing points), but the scoring method hasn’t been seen in TF2 yet.
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