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What sketch wrote
Created 7th May 2011 @ 18:56
Short version: blabla, cl1 in 9v9 amd 6v6, because we gotta test it!11 Ps. unlocks are cool and make 6v6 and 9v9 cl1 better!11
no you really didnt read. i said change our format. not the unlocks.
and i hate unlocks :D
Last edited by Sketch,
Quoted from Sketch
no you really didnt read. i said change our format. not the unlocks.
and i hate unlocks :D
Ok, 6v6 cl1 then. Go play wireplay then? 7v7 cl1? And nobody is stopping you from using cl1 in your own team.
Last edited by Koeitje,
Quoted from Koeitje
[…]
Ok, 6v6 cl1 then. Go play wireplay then? 7v7 cl1? And nobody is stopping you from using cl1 in your own team.
thats not the point! i specifically said in not trying to make ppl play how i want them to this is a suggestion! and i mentioned that all teams are 6v6 so 7v7 cl1 is naturally not viable.
main point of post was. 6v6cl2 works vanilla not unlocks.
if ya want unlocks/decide that unlocks are inevitable part of comp. change the format to accommodate it! as cl2 doesnt fit the puzzle.
Quoted from Sketch
[…]
main point of post was. 6v6cl2 works vanilla not unlocks.
if ya want unlocks/decide that unlocks are inevitable part of comp. change the format to accommodate it! as cl2 doesnt fit the puzzle.
Don’t fix what isn’t broken. Why change the entire format only to accomodate shite unlocks that weren’t made with competitive in mind when we have a perfectly good format ready and waiting to be played?
that was the point i was trying to bring up.. is it old. is it broken/is cinnamon breaking it, do we need to adapt?
Quoted from Sketch
[…]
thats not the point! i specifically said in not trying to make ppl play how i want them to this is a suggestion! and i mentioned that all teams are 6v6 so 7v7 cl1 is naturally not viable.
main point of post was. 6v6cl2 works vanilla not unlocks.
if ya want unlocks/decide that unlocks are inevitable part of comp. change the format to accommodate it! as cl2 doesnt fit the puzzle.
Why wouldn’t 7v7 cl1 be viable but 6v6 cl1 would be?
Quoted from Sketch
that was the point i was trying to bring up.. is it old. is it broken/is cinnamon breaking it, do we need to adapt?
Considering the weapons aren’t designed with comp in mind, I’d say the answer to that is pretty damn clear.
WHat class would replace them? Heavy? Pyro? Yeah, those classes are soooo fun to play against.
! the weapons are not designed to compliment 6v6 CLASS LIMIT TWO omg you have got the point well done BUFFALOOOOW.
hence adapting tf2 to fit with what the majority of tf2 players (not necesarily comp) could relate to as tf2.
Also by having a direct class counter to almost every class. you also have a direct counter to every unlock. cl2 prevented this by limiting your standard rollout class choices because 2 sol 2 scout will beat any unlockables/class rollout within current rules in the vast majority of cases. thus leading to “omg unlock-gay” if you do get unlucky at any point and get raped by unlocks.
technically by removing cl2, in theory you destroy the boundaries that prevent unlocks that were designed to work in a balanced class rollout ie.cl1 from working.
(may i make it perfectly clear that i am a pure vanilla fanboy and that all of this is just logical adaptation)
by removing that overpowered element from 6v6: cl2. You also remove the overpowered/gay element from unlocks!
Quoted from Wabbeh
WHat class would replace them? Heavy? Pyro? Yeah, those classes are soooo fun to play against.
yes they are if you are not using cl2! another person becomes enlightened to the whole point of thread!
you have faster gameplay in cl1 vs heavies, snipers,pyro’s etc BECAUSE YOU ALREADY HAVE A NATURAL COUNTER!
Quoted from Sketch
! the weapons are not designed to compliment 6v6 CLASS LIMIT TWO omg you have got the point well done BUFFALOOOOW.
hence adapting tf2 to fit with what the majority of tf2 players (not necesarily comp) could relate to as tf2.
Also by having a direct class counter to almost every class. you also have a direct counter to every unlock. cl2 prevented this by limiting your standard rollout class choices because 2 sol 2 scout will beat any unlockables/class rollout within current rules in the vast majority of cases. thus leading to “omg unlock-gay” if you do get unlucky at any point and get raped by unlocks.
technically by removing cl2, in theory you destroy the boundaries that prevent unlocks that were designed to work in a balanced class rollout ie.cl1 from working.
(may i make it perfectly clear that i am a pure vanilla fanboy and that all of this is just logical adaptation)
by removing that overpowered element from 6v6: cl2. You also remove the overpowered/gay element from unlocks!
I
would
quit
tf2
if
cl1
was
enforced
in
leagues.
I like vanilla and always will but I’d still go cl2 over vanilla anyday. not worth fighting for vanilla if the only way to get there is to destroy the game in another way then unlocks.
unlocks break cl2
vanilla is best
but unlocks will happen
natural counter to unlocks is to change class limit to balance the inevitable introduction.
Quoted from Sketch
unlocks break cl2
vanilla is best
but unlocks will happen
natural counter to unlocks is to change class limit to balance the inevitable introduction.
inevitable? nty