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Forum

Pings

Created 4th April 2011 @ 21:54

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WLL

Quoted from Mak

lol. Some Egyptians even have better ping then some German, Portugese, French and Italian people i know.

Egyptians have a ping like 150-250, on our server, frenchies normal,portugese and italien people about 50-70 . See the difference?

Nah, but srsly: i dont care about your ping as long as you do not warping like hell.

Septique

Quoted from Gideon

[…]

Im 4k km away from NL and sometime i have the same/better ping than some EU guys.

So you are not EU guy?

SiTeHBu0mbb

DOWN

Well since Egypt isn’t in Europe..I’d say they hire a server somewhere halfway between Northern-europe and Egypt.
This should effectively ‘raise’ both the ping for both teams, making the difference between pings less, therefore increasing hitreg etc.

High pingers are annoying, but laggers are even worse, hitting direct pipes for 30 dmg:/

Chad

.:EnG!:.
<3

Quoted from WLL

[…]

Egyptians have a ping like 150-250, on our server, frenchies normal,portugese and italien people about 50-70 . See the difference?

Nah, but srsly: i dont care about your ping as long as you do not warping like hell.

Just so you know,most of us ping 60-100 to Europe.Some others(like around 3 of us) get 200 ping due to their bad routing but that doesn’t mean they’re warping around because their upload and download rates are perfectly fine.
Here’s a screenshot of me and R(some other Egyptian in eng)while we were playing on a mge server 3 weeks ago.
http://dl.dropbox.com/u/23182535/mge_training_v50000.jpg


Last edited by Chad,

Anathema

High ping = laggy.
laggy = annoying.

WildEast

.:EnG!:.
<3

Quoted from Anathema

High ping = laggy.
laggy = annoying.

A good example of how you skip the main topic or what have been proved and post something totally off.

Mak

<3

Quoted from WLL

[…]

Egyptians have a ping like 150-250, on our server, frenchies normal,portugese and italien people about 50-70 . See the difference?

Nah, but srsly: i dont care about your ping as long as you do not warping like hell.

Yeah no. Like i said, those people just have more ping then the Egyptians, im talking about Europeans with 100+- ping. Some Egyptians like Chad and Venom have like 80 ping alot of the times :)

Jaskey

Quoted from WildEast

[…]
A good example of how you skip the main topic or what have been proved and post something totally off.

Exactly, Tbh wild half of this community will say that because they have since TF2’s release it wont change, atleast you’ll make peple think. I think im the only person from UK to have 100 ping, (lawl bad net) But i have never had a problem hitting/getting killed so its not a problem really, knowone has ever complained to me (apart from my team) :D

Dummy

Quoted from Septique

[…]

So you are not EU guy?

he lives in western siberia.

Daleth

ti.
[PG]

Quoted from Dummy

[…]
he lives in western siberia.

Geographically Asian :D

FuguFish

Perilous

Quoted from WildEast

[…]
Thats what “In more modern multiplayer online video games implementations” stands for, tf2 is not a client to client. That’s another quote from wiki about server-side lag compensation if you are interested:
[…]

Please actually read the wiki you’re posting.

Interpolation, by definition, is not an exact science. In a game where the models change direction very fast, a higher ping makes interpolation less accurate (when compared to rts games where the accuracy is not as important etc)

Here’s a wiki for you:

Finally, as the world is rendered with a slight delay, it increases the need for some form of lag compensation for hit detection to be implemented. The problem with extrapolating positions is fairly obvious; it is impossible to accurately predict the future. It will render movement correctly only if the movement is constant, but this will not always be the case. Players may change both speed and direction at random. This may result in a small amount of “warping” as new updates arrive and the estimated positions are corrected, and also cause problems for hit detection as players may be rendered in positions they are not actually in.

TLDR: Unfortunately you do not live in the EU, bad luck. People’s complaints are legit, man up and deal with it please.


Last edited by FuguFish,

WildEast

.:EnG!:.
<3

Quoted from FuguFish

[…]

Please actually read the wiki you’re posting.

Interpolation, by definition, is not an exact science. In a game where the models change direction very fast, a higher ping makes interpolation less accurate (when compared to rts games where the accuracy is not as important etc)

Here’s a wiki for you:

Finally, as the world is rendered with a slight delay, it increases the need for some form of lag compensation for hit detection to be implemented. The problem with extrapolating positions is fairly obvious; it is impossible to accurately predict the future. It will render movement correctly only if the movement is constant, but this will not always be the case. Players may change both speed and direction at random. This may result in a small amount of “warping” as new updates arrive and the estimated positions are corrected, and also cause problems for hit detection as players may be rendered in positions they are not actually in.

TLDR: Unfortunately you do not live in the EU, bad luck. People’s complaints are legit, man up and deal with it please.

Lol, you have just quoted from the Client-Side part, which means only the client (the lagger in this case) see on the screen. Server-side means what everyone else on the server see.
A good example for that is, if you played 3 demos, lagger pov, stv and opponent pov. You’ll see the lagger pov (Client-side) demo is laggy, now get the stv (Server-side) and get a 1st person view over the same laggy person and see the difference. There won’t be lag at all over the person you are viewing, unless its low dl/up speeds or high choke/loss. Now get the opponents pov, and you’ll not see the lagger lagging, because the opponent is related to the server and not the lagger. So ye, I guess everyone should start practicing their aim and not blame their current aim over the high pinger, I appear in almost every sniper fragmovie (as a victim tho) which means I’m not any harder to hit than someone with low ping.

Edit: Also, the client updates at a high speed (assume 100 packet/s?), so if there was a prediction, it’ll be within 2 packets out of 100/s, totally negligible.


Last edited by WildEast,

FuguFish

Perilous

So you’re assuming the server runs no forms of lagcompensation?

You appearing to move slowly has nothing to do with this subject as most people can hit a lagger. These effects are shown when the server is dealing with the information you send, not the information you receive.

Also client side interp is normally 0.02ish which is around 20 ping? You can’t even interp over 1 packet because theres nothing to interpolate from, so its normally over 3 or more to create a reliable estimate.

PS: If I quoted the wrong part of the wiki thread then I’m sorry wasn’t concentrating


Last edited by FuguFish,

Gideon

Quoted from Daleth

[…]

Geographically Asian :D

Yep. Im 500km away from the boundary between EU and Asia.

pykow

Quoted from Mak

[…]

mad cus failed for EnG trial

EnG trial ? never trailed for them haha ;)
Russian got always on huge ping. cuz alot of servers a located in UK, NL. GE

People dont like lag. Im not mad . just want some stable ping .

Keep russians in one Season table ;) so we dont have trouble with each other ping


Last edited by pykow,

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