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TFTrue - LogsTF / MedicStats / AccuracyStats / RestoreStats...

Created 6th March 2011 @ 18:03

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ash

(Legend)
UNHINGED

Quoted from fraac

Are medic healing numbers going weirdly high lately? I noticed it in a lobby where both meds got > 1000 hpm. Or like this: http://logs.tf/278758

Looks like there’s two medic stats plugins running, iirc.

feeling

ist doof

Quoted from AnAkkk

[…]

Just this time, considering my plugin_load fix works fine :)

Had to restart the server twice for the 4.51 update to kick in, just saying.

Also little reminder, tftrue_logs_roundend “1” still causes a round to be appended the winner on our server, 0 fixes it. I reported it earlier.


Last edited by feeling,

AnAkkk

Quoted from fraac

Are medic healing numbers going weirdly high lately? I noticed it in a lobby where both meds got > 1000 hpm. Or like this: http://logs.tf/278758

This server still uses an older version, no idea why it would do that though. Can you reproduce with the last one?

Quoted from feeling

[…]
Had to restart the server twice for the 4.51 update to kick in, just saying.

Also little reminder, tftrue_logs_roundend “1” still causes a round to be appended the winner on our server, 0 fixes it. I reported it earlier.

That should already be fixed since a while. Do you have a link to the log?

Update(4.52):
– Fixed crash with tftrue_logs_accuracy on Windows

feeling

ist doof

Quoted from AnAkkk

That should already be fixed since a while. Do you have a link to the log?

Two examples: http://logs.tf/256702 http://logs.tf/263424


Last edited by feeling,

AnAkkk

Quoted from feeling

[…]
Two examples: http://logs.tf/256702 http://logs.tf/263424

For some reason the log says that red won 5 times in the 2nd log:

World triggered “Round_Win” (winner “Red”)

But the last two times it says:

Team “Red” current score “4” with “6” players

I don’t think it’s related to TFTrue. I’m not sure why the game says that red has won, I guess it didn’t? Anyway it looks like it’s something that need to be fixed in logs.tf, I told zoob.

Spike Himself

TC

Quoted from feeling

[…]
Had to restart the server twice for the 4.51 update to kick in

Ah glad to find out it wasn’t just me!

kaptain

wG

Do logs not take crits into account for damage? Because the damage for sniper seems really low (since it was updated to ‘real damage’), for example in this log http://logs.tf/306483?highlight=76561198033727092 I had 3 headshots, only 1 kill, yet only 239 damage. Shouldn’t it be at least 301+ considering 2 headshots were on people who didn’t die (so real damage couldn’t have made it like 1).

Phnx

kZk

Quoted from kaptain

Do logs not take crits into account for damage? Because the damage for sniper seems really low (since it was updated to ‘real damage’), for example in this log http://logs.tf/306483?highlight=76561198033727092 I had 3 headshots, only 1 kill, yet only 239 damage. Shouldn’t it be at least 301+ considering 2 headshots were on people who didn’t die (so real damage couldn’t have made it like 1).

I think it only applies to sniper , basically a headshot counts for some reason like bodyshot and I have no idea why.

AnAkkk

Quoted from kaptain

Do logs not take crits into account for damage? Because the damage for sniper seems really low (since it was updated to ‘real damage’), for example in this log http://logs.tf/306483?highlight=76561198033727092 I had 3 headshots, only 1 kill, yet only 239 damage. Shouldn’t it be at least 301+ considering 2 headshots were on people who didn’t die (so real damage couldn’t have made it like 1).

According to the log:
1st headshot 87 damage
2nd headshot 52 damage
3rd headshot 50 damage
which makes it 139. If your headshots weren’t fully charged, this sems to be correct.

It looks like it also counted 2 pre-game headshots which were both 50 damage (this makes it 239). I guess there’s something wrong on logs.tf end here.

kaptain

wG

But every headshot is 150+ damage in-game. Is it on purpose that it only registers them as 87/52/50 dmg (so as if they were a charged bodyshots, and not a headshot/crit)?

rviens

Quoted from kaptain

But every headshot is 150+ damage in-game. Is it on purpose that it only registers them as 87/52/50 dmg (so as if they were a charged bodyshots, and not a headshot/crit)?

It doesn’t count overkill damage.

ash

(Legend)
UNHINGED

kaptain said earlier that ignoring overkill dmg is not the issue, as at least two people didnt die from headshots, so that’s 300dmg done already, and not like 250.


Last edited by ash,

AnAkkk

Quoted from kaptain

But every headshot is 150+ damage in-game. Is it on purpose that it only registers them as 87/52/50 dmg (so as if they were a charged bodyshots, and not a headshot/crit)?

Indeed, looks like I am getting the damage value before the crit is applied, I’ll fix that. It’s odd none reported it before.
Thanks for reporting.

F2

Danmark

Quoted from AnAkkk

[…]Indeed, looks like I am getting the damage value before the crit is applied, I’ll fix that. It’s odd none reported it before.
Thanks for reporting.

Now that you’re at it, if you look at the same log, he did zero damage with Awper Hand but got 1 kill with it. Perhaps you can fix that too.

AnAkkk

Quoted from F2

[…]

Now that you’re at it, if you look at the same log, he did zero damage with Awper Hand but got 1 kill with it. Perhaps you can fix that too.

I can take a look but I don’t have that weapon, so it’s not easy to reproduce.
kaptain, does that happen every time?

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