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[HUD] M0rehud 2.0
Created 20th February 2011 @ 14:41
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Quoted from slate
personally i never really liked team colored tagetids, always seemed too distracting/too hard to see through to me.
Ye I prolly go with the old M0rehud minmode1 look but use that new in spec or something. Dunno atm :p
Quoted from M0re
[…]
It’s not working anymore, try this instead http://etf2l.org/forum/general/topic-11054/ (it’s updated copy)
its working for me =P, only problem is the timer, slightly off but otherwise its awesome
I’ve changed the overheal color to green and ubercharge color to be cyan on specgui. I’ve had few comments about the healthcross for targetid (the thing which you can see when you point/heal someone). Should it have it, im kinda 50/50 atm?
Guess it would seem more consistent throughout your hud to leave it away, as you’re not gonna use it on the playerhealth.
Leave it out. Useless visual clutter.
http://www.youtube.com/watch?v=GAjLo_guTKs
Love you m0re <3
derp
Quoted from instag1b
http://www.youtube.com/watch?v=GAjLo_guTKs
Love you m0re <3
bit scary…but lovely <3
healthcross on targetid would be nice :3
Quoted from M0re
I’ve changed the overheal color to green and ubercharge color to be cyan on specgui. I’ve had few comments about the healthcross for targetid (the thing which you can see when you point/heal someone). Should it have it, im kinda 50/50 atm?
Can be useful for medics. I guess.
colors like the g-mang Hud are awesome.
Red + yellow number on low HP
White + white text(black border ofx) for normal health
White + Cyan blu overheal.
Its amazing for me as medic.
Quoted from pykow
colors like the g-mang Hud are awesome.
Red + yellow number on low HP
White + white text(black border ofx) for normal health
White + Cyan blu overheal.Its amazing for me as medic.
I like my colors
I perfectly notice my health and stuff without the flashy colors, i think it would only distract you from the real game that is being played.
Quoted from Martn
I perfectly notice my health and stuff without the flashy colors, i think it would only distract you from the real game that is being played.
low health should be distracting
not so sure if u need buffed up ppl to have green numbers tho when playing medic, thats true.. since u already will have that cross behind numbers so ud be able to see if someone is buffed or not easily
Quoted from AnimaL
[…]low health should be distracting
not so sure if u need buffed up ppl to have green numbers tho when playing medic, thats true.. since u already will have that cross behind numbers so ud be able to see if someone is buffed or not easily
difference between red and white is good enough.
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