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TF2 Update - Granary changed to beta version
Created 3rd February 2011 @ 23:50
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Quoted from jason
erm – am I missing something or is the map not symmetrical?
The new ramp can be reached by a double jumping scout on the red side going from cap 2- mid. But on the blue side I can’t manage it.
Just my poor timing or actually different?
different, but no big deal
either jump on the signs and up
jump on the hose and up
or jump on the planks next to crate and up (fastest way)
with the new updates for crosshairs there are no 2 commands for default crosshairss:
cl_crosshair_file “”
cl_crosshair_file “default”
the 1st command recieved the latest update, it should now be more opaque
Quoted from Tikcus
[…]
different, but no big deal
either jump on the signs and up
jump on the hose and up
or jump on the planks next to crate and up (fastest way)
remember the jumps @ 2nd point ? There RED had something you could jump on and get UP, they fixed that 1 year ago (iirc). Still RED had advantage, now RED has advantage too ? coincidence ? :D
Quoted from Daleth
[…]
ninja edit
rofl, well my pc is off – but then i remembered I also dont record demos and that seemed more relevant. D:
Quoted from Nigh
[…]
remember the jumps @ 2nd point ? There RED had something you could jump on and get UP, they fixed that 1 year ago (iirc). Still RED had advantage, now RED has advantage too ? coincidence ? :D
You can jump on to the new thing as any class easily on ether team. There is a hose on the wall next to the wooden bridge thing and you can clip on that and crouch jump up.
I did it as medic…
Quoted from WARHURYEAH
If you played granary before the update, which everyone would have done at some point…
Play back the demo…
shit bricks.
dem nonsteams
i foresee lots of work :D
Quoted from Spira
crosshairs still don’t stand out as well as they could.
yea..
Btw the map is ‘rude’ now :l
Quoted from G-Mang
I love you.
Last edited by tossr,
‘fixed clipping’
in before all the gay spots i use dont work anymore
-Updated several more models with optimizations and new LODs.
/materials/backpack/crafting/ticket.vmt
/materials/backpack/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.vmt
/materials/backpack/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace.vmt
/materials/models/weapons/c_items/c_flamethrower.vmt
/materials/models/weapons/c_items/c_flamethrower_blue.vmt
/materials/models/weapons/c_items/c_rift_fire_axe.vmt
/materials/models/weapons/c_items/c_rift_fire_mace.vmt
/materials/sprites/crosshairs.vmt
/materials/vgui/achievements/tf_general_kill_enemies_after_teleporting.vmt
/materials/vgui/achievements/tf_general_kill_enemies_after_teleporting_bw.vmt
/models/player/hwm/pyro.mdl
/models/player/hwm/scout.mdl
/models/player/hwm/sniper.mdl
/models/player/pyro.mdl
/models/player/scout.mdl
/models/player/sniper.mdl
/models/weapons/c_models/c_buffbanner/c_buffbanner.mdl
/models/weapons/c_models/c_claymore/c_claymore.mdl
/models/weapons/c_models/c_degreaser/c_degreaser.mdl
/models/weapons/c_models/c_flamethrower/c_flamethrower.mdl
/models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl
/models/weapons/c_models/c_gatling_gun/c_gatling_gun.mdl
/models/weapons/c_models/c_pickaxe/c_pickaxe.mdl
/models/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl
/models/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace.mdl
/models/weapons/c_models/c_scottish_resistance.mdl
The new updated models.
Looks promising if Valve keeps updating these weapons once a month.
Also, Broeselhud is NOT broken, you just have to reinstall it.
Last edited by Martn,
Haven’t seen this yet, looking forward to wasting my Friday night playing around with it tonight.
Since the ground on RED side isn’t completely flat, you can do a double jump as scout straight onto the new platform from the ground. However this is not possible on the BLU side.
Can anyone upload a screenshot? I have urge to see them and cbb to find source
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