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TF2 Update 20/1/11
Created 19th January 2011 @ 22:52
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Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Updated the Linux srcds_run script
Added warning message for people running the server as root
Changed the working directory to the game tree before executing the dedicated server
Updated the existing localization files
Added Czech, Hungarian, Romanian and Turkish localization files
Team Fortress 2
Updated several models with optimizations and new LODs.
Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
Added a glow effect to the team intelligence entities when they’re not being carried.
Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
Added a note in the trading dialog to let you know when your trading partner is typing.
Added a new Valve map CP_5Gorge.
Fixed the Mad Milk effect not being washed off when a player goes underwater.
Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader’s Crossbow.
Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
Fixed not seeing the critboost effect on the Scout’s Shortstop.
Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
Updated the community map CP_Yukon.
Central CP moved up to bridge.
Bridge widened.
Several sticky exploits patched.
Flat bridge added onto CP1’s pipes.
edit: wondering if anyone noticed a performance increase?
Last edited by Waebi,
Quoted from Waebi
Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
Hell yes
– Updated several models with optimizations and new LODs.
does that mean i can get more fps out of tf2 again?
Quoted from ouch
– Updated several models with optimizations and new LODs.
does that mean i can get more fps out of tf2 again?
For the updated models, yes:
tf/models/player/hwm/soldier.dx90.vtx
tf/models/player/hwm/soldier.mdl
tf/models/player/hwm/soldier.phy
tf/models/player/hwm/soldier.vvd
tf/models/player/items/all_class/all_domination_2009.dx90.vtx
tf/models/player/items/all_class/all_domination_2009.mdl
tf/models/player/items/all_class/all_domination_2009.phy
tf/models/player/items/all_class/all_domination_2009.vvd
tf/models/player/items/all_class/all_halo.dx90.vtx
tf/models/player/items/all_class/all_halo.mdl
tf/models/player/items/all_class/all_halo.vvd
tf/models/player/items/medic/medic_german_gonzila.dx90.vtx
tf/models/player/items/medic/medic_german_gonzila.mdl
tf/models/player/items/medic/medic_german_gonzila.phy
tf/models/player/items/medic/medic_german_gonzila.vvd
tf/models/player/items/pyro/prancers_pride.dx90.vtx
tf/models/player/items/pyro/prancers_pride.mdl
tf/models/player/items/pyro/prancers_pride.phy
tf/models/player/items/pyro/prancers_pride.vvd
tf/models/player/items/soldier/soldier_viking.dx90.vtx
tf/models/player/items/soldier/soldier_viking.mdl
tf/models/player/items/soldier/soldier_viking.phy
tf/models/player/items/soldier/soldier_viking.vvd
tf/models/player/soldier.dx90.vtx
tf/models/player/soldier.mdl
tf/models/player/soldier.phy
tf/models/player/soldier.vvd
tf/models/weapons/c_models/c_ambassador/c_ambassador.dx90.vtx
tf/models/weapons/c_models/c_ambassador/c_ambassador.mdl
tf/models/weapons/c_models/c_ambassador/c_ambassador.phy
tf/models/weapons/c_models/c_ambassador/c_ambassador.vvd
tf/models/weapons/c_models/c_bow/c_bow.dx90.vtx
tf/models/weapons/c_models/c_bow/c_bow.mdl
tf/models/weapons/c_models/c_bow/c_bow.phy
tf/models/weapons/c_models/c_bow/c_bow.vvd
tf/models/weapons/c_models/c_degreaser/c_degreaser.dx90.vtx
tf/models/weapons/c_models/c_degreaser/c_degreaser.mdl
tf/models/weapons/c_models/c_degreaser/c_degreaser.phy
tf/models/weapons/c_models/c_degreaser/c_degreaser.vvd
tf/models/weapons/c_models/c_directhit/c_directhit.dx90.vtx
tf/models/weapons/c_models/c_directhit/c_directhit.mdl
tf/models/weapons/c_models/c_directhit/c_directhit.phy
tf/models/weapons/c_models/c_directhit/c_directhit.vvd
tf/models/weapons/c_models/c_frontierjustice/c_frontierjustice.dx90.vtx
tf/models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl
tf/models/weapons/c_models/c_frontierjustice/c_frontierjustice.phy
tf/models/weapons/c_models/c_frontierjustice/c_frontierjustice.vvd
tf/models/weapons/c_models/c_iron_curtain/c_iron_curtain.dx90.vtx
tf/models/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl
tf/models/weapons/c_models/c_iron_curtain/c_iron_curtain.phy
tf/models/weapons/c_models/c_iron_curtain/c_iron_curtain.vvd
tf/models/weapons/v_models/v_smg_sniper.dx90.vtx
tf/models/weapons/v_models/v_smg_sniper.mdl
tf/models/weapons/v_models/v_smg_sniper.vvd
tf/models/weapons/v_models/v_sniperrifle_sniper.dx90.vtx
tf/models/weapons/v_models/v_sniperrifle_sniper.mdl
tf/models/weapons/v_models/v_sniperrifle_sniper.vvd
tf/models/weapons/w_models/w_flamethrower.dx90.vtx
tf/models/weapons/w_models/w_flamethrower.mdl
tf/models/weapons/w_models/w_flamethrower.phy
tf/models/weapons/w_models/w_flamethrower.vvd
tf/models/weapons/w_models/w_minigun.dx90.vtx
tf/models/weapons/w_models/w_minigun.mdl
tf/models/weapons/w_models/w_minigun.phy
tf/models/weapons/w_models/w_minigun.vvd
Quoted from Feneer
[…]
Hell yes
YYYYYYYYEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSS!!!!!!! Finally! All they need to do now is make them less transparent.
Is this actually valve trying to repair the damage they have done after all those crazy updates?
Still looks like they have pinned all their unoptimized models to a big wheel of doom and spun it a few times, but we might be getting some more (i hope).
So cp_5gorge?
I don’t remember the cup, any good?
Quoted from ilike2spin
So cp_5gorge?
I don’t remember the cup, any good?
They have revamped mid, still too big for a 5cp map for me, but it looks enjoyable now.
gonna try those sweet new crosshair settings out :)
Quoted from Garm3n
Black default is the best ;)
LIES! Well.. whenever I try to make it black, I don’t get a crosshair. Damn TF2, you racist.
YES, now I dont need my hud crosshair anymore
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