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Forum

Custom hitsound fail after winterupdate ?

Created 18th December 2010 @ 23:13

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kaidus

7
WiK?

Nothing.

Starkie

ulti?
sniper

Quoted from Extremer

[…]

Everything about it.

I like it

Square

Quoted from Starkie

[…]
I like it

I don’t, there is any sound in hl2 files that is really similar to quake’s hit sound?

captain bubblebeard

I think I’ll just hold out and count on valve reverting it back.

Sketch

MM

Quoted from Root

tf_dingaling_wav_override buttons/button17.wav will works because its a sound from hl2

what does it sound like?

Extremer

Quoted from Sketch

[…]

what does it sound like?

Start TF2
Open console
play buttons/button17.wav


Last edited by Extremer,

droso

o/

Quoted from Extremer

[…]

Start TF2
Open console
play buttons/button17.wav

It is actually a pretty nice hitsound.
I’m going to use it instead of that horrible bell/default sound.


Last edited by droso,

Wabbeh

I prefer button 19 :p

edit: nowait 8


Last edited by Wabbeh,

Biohazard

IDK

Quoted from droso

[…]

It is actually a pretty nice hitsound.
I’m going to use it instead of that horrible bell/default sound.

its not that bad when you change the min and max pitch. I used min 70 max 130

algiosh

Quoted from Admirable

sad times :(

<—

laress

Custom hitsounds:
-Must now be specified by replacing the ‘tf/sound/ui/hitsound.wav’ file.
-Can now be used under sv_pure 1/2.

Yay?

mumbler

[HF1]

Quoted from laress

[…]

Yay?

Yay.

those aren’t even changes

Quoted from laress

[…]

Yay?

Did that, doesn’t work for me. What do I need to do to get the quake hitsound working?


Last edited by Buffalo Bill,

slate

(ETF2L Donator)
AMG

rename YOURHITSOUND.wav to hitsound.wav put it in “/tf/sound/ui/” and set tf_dingaling_override “” in your cfgs.

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