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Custom hitsound fail after winterupdate ?
Created 18th December 2010 @ 23:13
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Quoted from Biohazard
tf_dingaling_wav_override “”
Doesn’t work. Custom hitsounds on sv_pure 2 don’t work. :<
sure at valve people knows how to annoy you.
screw this.
actually, you should be thankful, seeing that they did it to sort out haxzors, didnt they?
sad times :(
Quoted from Waebi
actually, you should be thankful, seeing that they did it to sort out haxzors, didnt they?
custom haxsounds?..
Quoted from hapha
[…]
custom haxsounds?..
? is that smth new? i thought everyone uses custom sounds on healthpacks footsteps and all the other gibberish
spam gabe’s mail with gay porn should fix the problem
Last edited by Square,
Quoted from Buffalo Bill
[…]
Doesn’t work. Custom hitsounds on sv_pure 2 don’t work. :<
Shouldn’t it return it to default value? :( I have tested it on public (sv_pure 1) and it worked so i thought it would in sv_pure 2 as well (as it is default sound) :/
Quoted from Biohazard
[…]
Shouldn’t it return it to default value? :( I have tested it on public (sv_pure 1) and it worked so i thought it would in sv_pure 2 as well (as it is default sound) :/
player models are fucked on sv_pure servers aswell if u have them customised… its just bug in the game
Quoted from Biohazard
[…]
Shouldn’t it return it to default value?
models aren’t unloaded after load.
tf_dingaling_wav_override buttons/button17.wav will works because its a sound from hl2
Quoted from Starkie
What’s wrong with the normal hitsound?
Everything about it.
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