x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

Custom hitsound fail after winterupdate ?

Created 18th December 2010 @ 23:13

Add A Reply Pages: 1 2 ... 4 Next »

Shifty

the title basically says it….
they used to work perfectly fine befor the update :(
HALLLLP

captain bubblebeard

yes

freshmeatt

‹Con›

Jesus, oblivious to important information as usual.

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Improved sv_pure:
Materials / Models / Sounds / Animations are more comprehensively protected.
Switched from CRC to MD5 hashes for stronger per-file validation.
Fixed some issues between custom files and server whitelists over level changes.

Shifty

so what ? does that automaticly mean they are completely disabled ? i dont think soooooo
anyone ?

Waebi

‹Con›

means you cant use it anymore, simple as that :(
switched to the default one as well, i suppose valve will implement a few custom ones in a future update, like they did with xhairs.

wpminnows

[PG]

why would they block custom hitsounds anyway

Good thing I gave up on custom hitsounds a while ago and rolled with the default one. I’ve already gotten used to the ear-splitting dings.

Quake hitsound was pretty awesome :/


Last edited by Tommy Testosterone,

Shifty

Quoted from wpminnows

why would they block custom hitsounds anyway

indeed…..pretty stupid imo

freshmeatt

‹Con›

Quoted from Shifty

so what ? does that automaticly mean they are completely disabled ? i dont think soooooo
anyone ?

It does.

Biohazard

IDK

nvm


Last edited by Biohazard,

Wiiking

christ…

Daleth

ti.
[PG]

HOW DOES I SWITCH TO DEFAULT?!?!?£?525623

hapha

gay as hell.

kim

idd.

valve at its best

Biohazard

IDK

tf_dingaling_wav_override “”

Add A Reply Pages: 1 2 ... 4 Next »