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different weapon fovs

Created 16th December 2010 @ 13:01

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Mike

TEZC

Hey

could somebody help me out? i want a solly cfg that gives me fov 100 for rocket launcher and equalizer, but no viewmodel for sg, thanks :P

Sketch

MM

this is what i use. It works best with my binds (or similar) though
// ———————–
//|Soldier Viewmodels |
// ———————–
r_drawviewmodel “0”
alias “slot1_nomodel” “slot1;r_drawviewmodel “0”” // —->see—->Rocket launcher
alias “slot2_shotgun” “slot2;r_drawviewmodel “1”” // —->see—->Shotgun
alias “slot3_melee” “slot3;r_drawviewmodel “1”” // —->see—->Melee

// ———————–
//| Melee |
// ———————–

alias +melee “slot3_melee;+attack”
alias -melee “-attack”
bind “MOUSE3” “+melee”

// ———————–
//| Rocket launcher |
// ———————–

bind “q” “Slot1_nomodel”

// ———————–
//| Shotgun |
// ———————–

alias +shotgun “slot2_shotgun;+attack”
alias -shotgun “-attack;”
bind “r” “+shotgun”


Last edited by Sketch,

TSL

// alias
alias “v1” “r_drawviewmodel 1”
alias “v0” “r_drawviewmodel 0”
alias “rocket” “v1;slot1”
alias “sg” “v0;slot2”
alias “equa” “v1;slot3”
//binds
viewmodel_fov “100”
bind “***” “rocket”
bind “***” “sg”
bind “***” “equa”

Biohazard

IDK

The lack of quick switch button in all the configs like the ones above is the only reason why I don’t use them. I remember somebody saying (about 3 weeks ago) that he has config that works with qs but I was stupid enough not to ask him :/

I wouldn’t mind switching shotgun’s viewmodel off but I don’t care enough to research it/ write it myself


Last edited by Biohazard,

XHunter

TIDS
\V/ »

Quoted from Biohazard

The lack of quick switch button in all the configs like the ones above is the only reason why I don’t use them. I remember somebody saying (about 3 weeks ago) that he has config that works with qs but I was stupid enough not to ask him :/

I wouldn’t mind switching shotgun’s viewmodel off but I don’t care enough to research it/ write it myself

A long time ago I wrote a script that includes a quickswitch button which was the core of my Slothandler “script” (it’ more like a tool) I can post it for you if you want.

Edit: Nvm. I just found it :P.


//////////////////////////////////
//Slothandler Weapon switch core//
//////////////////////////////////

alias s1 "slot1; s1_ch; s1_exec"
alias s2 "slot2; s2_ch; s2_exec"
alias s3 "slot3; s3_ch; s3_exec"
alias s4 "slot4; s4_ch; s4_exec"
alias s5 "slot5; s5_ch; s5_exec"

alias s1_ls1 "s1; alias ls1 "s1_ls1"; alias s1_next "s1_ls1"; alias s2_next "s2_ls2"; alias s3_next "s3_ls2"; alias nextslot "s3_next"; alias prevslot "s2_next"; alias lastslot "ls2""
alias s2_ls1 "s2; alias ls1 "s2_ls1"; alias s1_next "s1_ls2"; alias s2_next "s2_ls1"; alias s3_next "s3_ls2"; alias nextslot "s1_next"; alias prevslot "s3_next"; alias lastslot "ls2""
alias s3_ls1 "s3; alias ls1 "s3_ls1"; alias s1_next "s1_ls2"; alias s2_next "s2_ls2"; alias s3_next "s3_ls1"; alias nextslot "s2_next"; alias prevslot "s1_next"; alias lastslot "ls2""
alias s4_ls1 ""
alias s5_ls1 ""

alias s1_ls2 "s1; alias ls2 "s1_ls2"; alias s1_next "s1_ls2"; alias s2_next "s2_ls1"; alias s3_next "s3_ls1"; alias nextslot "s3_next"; alias prevslot "s2_next"; alias lastslot "ls1""
alias s2_ls2 "s2; alias ls2 "s2_ls2"; alias s1_next "s1_ls1"; alias s2_next "s2_ls2"; alias s3_next "s3_ls1"; alias nextslot "s1_next"; alias prevslot "s3_next"; alias lastslot "ls1""
alias s3_ls2 "s3; alias ls2 "s3_ls2"; alias s1_next "s1_ls1"; alias s2_next "s2_ls1"; alias s3_next "s3_ls2"; alias nextslot "s2_next"; alias prevslot "s1_next"; alias lastslot "ls1""
alias s4_ls2 ""
alias s5_ls2 ""

alias s1_next "s1_ls1"
alias s2_next "s2_ls1"
alias s3_next "s3_ls1"
alias s4_next "s4"
alias s5_next "s5"

alias ls1 "s1_ls1"
alias ls2 "s2_ls2"

alias +weaponswitch "bind 1 "slot1"; bind 2 "slot2"; bind 3 "slot3"; bind 4 "slot4"; bind 5 "slot5"; +quickswitch"
alias -weaponswitch "bind 1 "s1_next"; bind 2 "s2_next"; bind 3 "s3_next"; bind 4 "s4_next"; bind 5 "s5_next"; -quickswitch"

////////////////
//COMMAND INIT//
////////////////

//LASTSLOT
alias lastslot "ls2"

//NEXT/PREV SLOT
alias nextslot "s3_next"
alias prevslot "s2_next"

Bind your keys to s1_next, s2_next, s3_next, s4_next and s5_next.
Lastslot is the lastweapon alias and replaces lastinv.
nextslot and prevslot replace the scrolling commands.

to customice your settings for each weapon use sx_ch and sx_exec

replace +quickswitch with +weaponswitch to quickly change your loadout ingame.

example:
alias s1_ch “viewmodel_fov 100”


Last edited by XHunter,

Biohazard

IDK

edit. shiaaattt i knew it will look weird :P thx man


Last edited by Biohazard,

XHunter

TIDS
\V/ »

Updated my first post.

XHunter

TIDS
\V/ »

I think I misunderstood your first request :P
with quickswitch you mean the key to chang your loadout ingame or the key to switch to the last weapon? If you mean the loadout key (at least that is what I think now) I have to post some other parts of the script.

octochris

(0v0)

I think he meant Q, but saying “quickswitch” confused me too.

Mike

TEZC

side effect gave me his cfg, thanks guys :P

XHunter

TIDS
\V/ »

Quoted from octochris

I think he meant Q, but saying “quickswitch” confused me too.

Yes I updated the script with a +weaponswitch command that replaces the +quickswitch command :P so both things are included.

I will release an updated version of my Slothandler script/tool that is to my aknowledge the most powerful script ever released in terms of new concepts soon :P


Last edited by XHunter,

Biohazard

IDK

My bad – I meant “lastinv” substitute so I can use q for last weapon used and still change the viewmodel_fov, r_drawviewmodel, interp etc to whatever i want :)

edit. but by the look of it it is exactly what I was looking for. Thx again


Last edited by Biohazard,

XHunter

TIDS
\V/ »

like i said in the post before I included both features now just to be sure :P

broesel

LAME

maybe try that aswell: http://code.google.com/p/broesels-crosshair-switcher/

octochris

(0v0)

Quoted from broesel

maybe try that aswell: http://code.google.com/p/broesels-crosshair-switcher/

get on steam HURR

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