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Dear Div 4/5

Created 13th December 2010 @ 20:34

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Swifty

ξ(゜ヮ゜)ξ

Quoted from octochris

[…]

You would get raped in d3 and above if you ran 2 heavies.

broder double heavy gullywash

People are forgetting one little thing though. Those are our standard tactics we practice and try to perfect, not something we use to troll people and make them mad. And with people ragekicking/rageleaving/ragecheats(<3) it get's kinda hard for us to do so.

That's why appreciate good teams that don't rage but instead focus on the game and try to work out a way to counter our tactics. <3 you guys

2nuts

.

I personally would like to play you guys on maps where 2 heavy, engy tactics are getting more and more common! I think it could be useful for both our teams. Guess I’ll have to add one of you tards on steam.

crzfst

Quoted from Swifty

[…]

broder double heavy gullywash

Heavy gets to middle much faster in gullywash than any other map.

Square

this thread is like the “middle age of tf2”. “We must burn the heretics and their alternative tactics, because they go against god will!”


Last edited by Square,

Tikcus

Quoted from Datenshi

People are forgetting one little thing though. Those are our standard tactics we practice and try to perfect, not something we use to troll people and make them mad. And with people ragekicking/rageleaving/ragecheats(<3) it get's kinda hard for us to do so.

That's why appreciate good teams that don't rage but instead focus on the game and try to work out a way to counter our tactics. <3 you guys

play us

dvb

stop bad

Linus

[d¿s]
007

Quoted from Square

this thread is like the “middle age of tf2”. “We must burn the heretics and their alternative tactics, because they go against god will!”

Not really, there is nothing wrong with diff tactics, the main reason people dislike them is beacuse most of the time it changes the game dynamics to the worse (e.g slower paced gameplay)

Retsh0ck

32erz
2strong

Quoted from Datenshi

People are forgetting one little thing though. Those are our standard tactics we practice and try to perfect, not something we use to troll people and make them mad. And with people ragekicking/rageleaving/ragecheats(<3) it get's kinda hard for us to do so.

That's why appreciate good teams that don't rage but instead focus on the game and try to work out a way to counter our tactics. <3 you guys

Can understand you, but you can also understand people you play against ( which btw I guess isnt always teams, also mixes that wouldn’t like playing against these kind of tactics and would just rather playing “standard” tf2 ), and need to realize that MOST of the teams wouldnt wanna play against those kind of tactics, especially now that they’re practicing for their etf2l games ( even though you guys are doing the same, you’re the only / one of the fewest teams who play with these tactics ) and they’d rather practice against people who play “standard” tactics, like their opponents @ ETF2L at that specific week probably.
Not saying your guys tactics are annoying or anything, I’d love to play against you guys and snipe ( 2 heavies dewd.. ) :P

mrwhizz

People are whining or raging because they dont want to adapt to a class that has just started to become more common because someone brainwashed them and told them that 6v6 should always be 2 white boys, 2 yankies, 1 nigger, and 1 patriot occasionally a kangaroo hunter or gay suit dude :D

Monkeh

.:ne:.
.:ne:.

Quoted from Archy

Maybe some teams want to test their 6v6 tactics

That’s exactly what they were trying to do…they had come up with the idea of running 2 heavies to mid on Badlands…

Quoted from Archy

So, it would proly be cool of you guys to ask before the game starts if its ok for you to use non default classes for the match.

You want your teams to inform you of their tactics before playing you? One of the reasons they thought it might work was the surprise factor of,’OMG 2 HEAVIES OMFG ARGH!’, the second round was going to be a normal roll out…

I totally get what you mean about a wanting a ‘serious’ practice yourself, but it was a genuine idea they wanted to try out, so maybe next time you come across some off class action that hasn’t already been double authorised, triple signed and counter clocked by your team leader, maybe at least finish the round and ask them for a more, ‘serious’ round next.

Good luck anyway, sorry for spoiling your practice time.

Quoted from octochris

You would get raped in d3 and above if you ran 2 heavies.

Rest assured, these guys aren’t looking at applying quite so high, quite so soon.


Last edited by Monkeh,

octochris

(0v0)

Quoted from Swifty

gullywash

congratulations, you’ve spectacularly missed the point

Square

Quoted from Linus

[…]

Not really, there is nothing wrong with diff tactics, the main reason people dislike them is beacuse most of the time it changes the game dynamics to the worse (e.g slower paced gameplay)

mmh, I think you’re right.

ooKami

This is gonna be a wall of text, so if you are one of the players from both sides, that couldn’t take this in a mature way, you can skip my post.

For everyone else : I started playing this game when i got blown out by this game on my Xbox360 (yeah, i was mainly a console player, mostly because i played beat ’em ups). I soon quitted the console version because i was very interested in the undescribable better huge pc version.In the beginning i tought about playing with the pad ( yeah, silly silly boy), but pretty soon i started to take my first online fps as a beat ’em up (training seriously to improve) and after a while i started to play in some shitty div 6 teams. I played for like 2500 hours now, as you can imagine i loved this game, but i’m really getting bored by some dynamics that are getting “old”. Let’s just make an example : I started playing scout, because i really liked that class and i play scout as main at the moment too.But i fell in love with a non regular class : The pyro (<3).
I've always been insulted by a lot of players/teams because often I run pyro on the last point to defend, and sometimes i stay with it until i die after the push. I learned all of the deflect "secrets", i can quite easily rocket jump from all of the distances, walljump when the rockets is shoot in a certain way, protect my team from spam while they attack and be a good substitute as a pocket for the medic.
I still love playing scout, but i really wondered how would it be to play pyro as a main.
I don't like tf2 anymore, because it's getting quite monotonus and i think i might quit the game if something like vanilla + medlocks gets approved even in etf2l. Shitloads of weapons are constantly added to the game. Some are really OP in some certain setups ( double heavy and double natasha) but some are just another way to open the game.
I also play medic and demo (not so good with them, but i have fun to play in mixes or as a merc with these classes) and i also play killing floor (lol wtf? O__O). Well, in the coop games i love to be the healer usually, and i played as a medic in killing floor for almost 200 hours. I was sooooooooo happy when the crossbow came out, because it was quite similar to the killing floor alternative healing concept ( the mp7m, the killing floor syringue gun, shoots healing darts to the allies to heal them and double the healing power if you're good enough to hold the timing in your mind).

Anybody tested a bit the new crossbow for the medic? anyhow, i'll try to explain what I "discovered".
The crossbow goes in the same slot of the syringue gun and blutsauger. The medic recovers + 3 on second (like normal syringue gun) and it has 40 bolts. The medic can only fire a bolt at a time, then he need to reload it ( the reloading is so slow, and this is the only real bad thing of this weapon in my opinion).
The healing and the damage to the enemy changes,it's basically distance based.
More the target is far, more the healing or damage the medic will shoot.
I tested it a bit (didn't have so much time) on a scout and a soldier :

The most damage you can inflict on a scout (quite long distance, from the first garage door of granary to the second one) is 75 hp.
The most healing you can shoot on an ally (same distance) is 150 hp.
With a good aim the player can change a bit some destinies.
Yesterday I was playing as medic with some friends in a pcw.I played with the crossbow
and it was a big pain in the ass to realod the bolt each time. I was able to own their sniper and their medic twice (both got called low) and i managed to save a demo from choke, that was going to die by fall damage from the spiral (air healing).
It's plenty of situations that can be solved by medic's aim in these cases.

– A scout is far and very low, and he's burning so bad ( the medic hits him with a bolt, if the flames are anyway still on, he has more time to take a medkit)

– A soldier is quickly retiring from a batlle with the equalizer, he's very low, good aim = + 70/100 hp and the soldier can jump toward the medic and save himself and his medic too (same for a demoman).

The medic can still try a good shot on someone called low, because he has some advantage for the speed of his bolt, and kill somebody, but that's not the main purpose of the weapon.
So, what's it's main purpose ? basically, being more a support medic than the normal loadout one. The medic should trust his comrades more than ever, because scouts that will rush him will have an easier time on the medic with the bow, than the syringue one.
The bow, on close range, can even do under 40 hp damage, so it takes at least 3 succesfull hits to kill a full life scout as a med.
On the other hand, the medic can try to help people that until today were not helpable in those situations.

This is just an example of a weapon that i really like, and that i hope will be considered for the next season.
Same for some other weapons. I'm not saying "please, make a new season with shitloads of brainless new weapon without trying to know those weapons", but sill, giving a chance to some weapons that are not SO op, could bring a new taste of competitive in etf2l.
Now i just think about the black box rocket launcher. + 15 on hit (not multipliable for multiple targets hitten) – 1 rocket – different speed of the rocket.
Uhm ok, what's so op with that? would anyone carry that weapon as a pocket soldier? I don't think so ( at least unless he's godlike with his shotgun). So, move on the roaming one : ok, he has some advantage, he will get + 30 hp if he places two rockets. He will have advantage (maybe) on a normal loadout soldier without his medic. But, usually the roaming soldier points the enemy med, to get range he usually use 1 rocket to jump. He can maybe reload that, but still, he has no more damage on rockets shooted, he just have a little health buff if he doesn't miss. What's so OP in that?

Again, the chargin targe, often got named in this discussion. I don't think it's a dangerous weapon AT ALL. The chargin demo can extremely easy be countered by a rocket on his knees, he will be stopped and he won't use his crit. Then he can be finished with the shotgun. Why people were complaining at the beginning for the charging targe demomen? simple, most of the soldiers (at least in lower divs) are not good with their shotguns and couldn't really think that a charging demo, is actually helping them to improve themselves with the aim. They must hit him on the knees to stop him, and hit him twice with the shotgun to easily kill him.
Why there are still people raging? more important : why are still people losing against that stupid weapon? Close minded, they don't know anything except vanilla + medlocks and utilities for last points.

When a person doesn't want to improve in any way with a game, then he loses his competitive spirit.
A guy named street fighter here, and i want to make another example with that game.
Anybody here played street fighter 4?( i hate that game, but still i played it a bit)
A character in street fighter 4, has been horribly buffed, Sagat, for the people that doesn't know.
After people discovered that (some single days lol, it was so clear he was OP), as here, there were two sides : the one complaining until he got nerfed in the next episode (super sf4) and the ones that were eager to fight against the players that were maining sagat, because it was the biggest challenge of the game.
Let's make another example : In super street fighter 4 i play dudley, a boxer with no projectiles at all and very few ways to get range fast and safely. What was my favourite match up? vs Dhalsim : Projectiles, quick and long pretty safe teleports, very long arms and legs. As you may understand,even if you didn't play a beu at all, that was horribly hard to play. The match was clearly a slow one, the boxer is on one side, trying slowly to get range and punish dhalsim's weak defence, dhalsim trying to keep the boxer away to get advantage from his long range pokes.
Still, i loved to play that type of match, slow, hard to play, few ways to beat that character,but still, when you reach your goal, it's 10 times better then winning an easy match up.

What i want to say now is, there are a loooooooot of possibilities to evaluate, lots of weapons, some new custom maps (and some other ones that are played in america like follower, Yukon, Viaduct, Collis) lots of limits exc…

I would really love to play a team like the OP one, because it would open my mind and add more fun to an old (imho) mixture. It will force me to improve myself and deal with a lot of different situations.
So, I would really love if all of the weapons gets considered (read carefully, considered, not thrown in mindlessly). It would be good for me if 90 % of the new weapons would be not added, but still, if in that 10 % something like the medic's bow gets introduced, i would be very happy to rediscover a new tf2.

Edit- Sorry for my bad english.


Last edited by ooKami,

Ghent

Team

i cant read.

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