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"Genius Ideas/Suggestions" Thread

Created 4th December 2010 @ 20:18

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kaidus

7
WiK?

Get rid of random nade roll. It’s endlessly irritating for both the shooter and the shot at. Decrease the roller damage if it’s OP with consistant rolls, but god damn that shit is just so irritating.

Mads2

eureka

Quoted from kaidus

Get rid of random nade roll. It’s endlessly irritating for both the shooter and the shot at. Decrease the roller damage if it’s OP with consistant rolls, but god damn that shit is just so irritating.

There should defiNADEly be a command for this but I think rollers need to have their max damage nerfed with like 10-15 less dmg but I cant really judge without having tested it properly myself :/

nfst

wai?

Not really gameplay minded, but I wouldn’t mind mat_picmip 4 being allowed with sv_cheats 0.

skeej

(ETF2L Donator)
UbeR |
Fe |

Idk if this has been mentioned yet, but:

Make it so that when a Heavy walks over a dropped Sandvich, he gets the sandvich back. In other words: Heavy can’t get healing from walking over a Sandvich.

I think this, AND less rocket damage falloff over distance (for directs), balances out the use of heavy and the turtling strats that come with it.

Tikcus

Beta updated, new topic please

Tikcus

— April 26, 2011 —

A few notes about this update:
We’re evaluating options on reducing The Equalizer’s power (see below). Stop by the beta forum to share your feedback.
This update will break existing replays and demos.

Gameplay:
Medic:
Beta Syringe Gun
Applies Mad Milk for 1 second
50% slower firing rate
90% less damage
Beta Bonesaw
Allows the user to see enemy health
Sniper:
Beta Sniper Rifle
On Hit: Rifle charge rate increased by 35%
On Miss: Rifle charge rate decreased by 65%
Beta Sniper Club
25% increase in damage when health 50% of max
Soldier:
Beta Rocket Launcher
When the medic healing you is killed you gain crit boost for 8 seconds
On Hit: -10 Health
Beta Shotgun
While a medic is healing you, this weapons’ damage is increased by 25%
While not being healed by a medic, your weapon switch time is 25% longer
Beta Split Equalizer 1
Damage increases as the user becomes injured
Blocks healing while in use
Beta Split Equalizer 2
Move speed increases as the user becomes injured
Blocks healing while in use

General:
Hooked up many community-submitted response rules
Replay
Fixed audio sync issues on the Mac
Synced with all changes and fixes from the official release

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