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Forum

TFTrue 2.8

Created 30th December 2008 @ 10:15

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Extremer

Wow, I really hope this is never put into ETF2L. Sounds very boring if you ask me.

Foxt

Removing all the random thing is not fine, imo… The stickies/nades and scattergun damage range is too high, I think is better reducing it from 60-130 to something like 85-105, 90-100 but not removing all random at all. And stop crying about demo damages. It’s supposed to do a lot of damage. He can now kill a scout on 1 hit, yeah, but not always (the random thing), and even if the demo isn’t full of life he will kill himself too. The guys crying about demo look like steam forums people ffs.

And yes, I play demo, and I think it’s a bit overpowered. But he got a nerf (the breakables stickies thing), and even lowering his max damage with this plugin he will be the same (2 stickies for a low hp class, 3 for medium, 4 for heavy) but removing the 1 hit instagib

(Sorry if my english is not good :P)

Jh

Hey dats!

make less sense please.

Rele

“But he got a nerf (the breakables stickies thing)”

Thats a joke of a nerf tbh

“and even lowering his max damage with this plugin he will be the same (2 stickies for a low hp class, 3 for medium, 4 for heavy) but removing the 1 hit instagib

Thats all we’re asking for.

Akill

make a new plugin cvar change

tftrue_no_random_damage 2

which fixes pipe+ sticky damage to 120 maximum. and leave the rest as valve has it. thx

What’s so bad about fixed shotgun/rocket/etc damage? There’s still random spread, splash damage is a bit random in a way, distance varies and you can still hit a full shot, hit some, or miss completely. It’s not like fixed damage for a bullet makes every fight the same.

Swarley

cool^m

who cares, stop crying and play the fucking game.

Just trying to have a civilized discussion here, not crying or anything. I’m quite happy playing the game as it is, but if someone can improve it, why not?

Norrland3000

agree sturmis, think it works pretty well, but the classes are more powered now i think, have only played one pcw with it but i think it works :)

Rele

Vote for the plugin pls…

Even with the plugins demomen are still overpowered… So lets minimize it at least.

Zipok

Had one pcw with this mod on, worked fine. The gameplay felt the same, but the annoying bursts of huge damage were gone, and that was nice. Even like this, the mod should definitely be used in league games in my opinion.

A big thumbs up for the tftrue team for making this mod. :)

F2

Danmark

Yeah, Zipok… I believe that playing with this plugin the game will feel exactly the same, except you will be less annoyed because you don’t die of silly random damage.

Dave

Mafia
wMiC?

Probs has been asked/answered somewhere in this thread, but is there a public server with this running that we can try it on?

Mick-

I have never seen a clanwar decided by the random damage yet tbh , with this plugin the skill difference between top clans and the others will be even more obvious so what’s the point ? making the game less competitive ?

Silan

(Actual Size)

Hm so less random = bigger skill gab = less competitive?

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