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gg hats
Created 21st October 2010 @ 19:34
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http://uk.pc.ign.com/articles/112/1129589p1.html
Last month Valve issued a sizeable update to its popular team-based online shooter Team Fortress 2 called the Mann-Conomy. The odd title shouldn’t divert your attention from the impressive results and interesting potential long-term consequences. Basically, the update added a microtransaction store to the game. It offered a variety of headgear, weapons, and other random items like paint buckets to players for a price. You didn’t have to buy anything, but could spend $17.49 on a crocodile hat if you wanted to.
Maybe you already knew that. What you probably didn’t know is how much the community is not only contributing, but profiting. Not only is Valve putting its own items up for sale on the in-game store, but it’s allowing players to submit designs for approval. If they’re good enough, Valve assigns appropriate statistics and a price and pushes it live, letting anyone who likes the look to make the purchase. Valve’s not keeping all the profits; it’s cutting out 25 percent and giving it directly to the creators.
So, should you be fortunate enough to get an item on the store, not only do you get to play around with items you created, but you get to directly profit from your passion for Valve’s products. How much can be made? Well Valve just flew players out to its studio in Bellevue, Wash. and handed over checks. Steven Skidmore and Spencer Kern, amongst others, were given royalty checks for sums ranging from $39,000 to $47,000, and that’s just for two weeks.
A guy form CiC solar made the scout hat that was added in the mannco update. Guy must be rich now!
everybody wins
seriously, I can’t see how this is a bad thing in any way, shape or form
Last edited by Skyride,
shit was so cash!
Feel sorry for the mapmakers that put way more effort in and made something far more substantial but only got 3.5k
Quoted from Skyride
seriously, I can’t see how this is a bad thing in any way, shape or form
Micro-transactions and hats have not much to do with a good community or a quality game.
As long as there is attention for the core quality of the game there shouldn’t be a problem. But seeing weird things like stat hats (literally haven’t found anyone who liked the idea of tying stats to hats) and disabling accounts of several players for no reason it seems that is not the case anymore.
Quoted from Rafe
Feel sorry for the mapmakers that put way more effort in and made something far more substantial but only got 3.5k
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