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Granary, tactical question

Created 5th September 2010 @ 21:31

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Skyride

DUCS

Quoted from Rake

Play proper, not massively boring, maps.

So bassically… badlands?

Sorry but playing the same map all of the fucking time sounds pretty boring to me.

xzr

Quoted from JimmyBreeze

The worst thing you can do is spam text binds. It’s not a good look.

+1. People spamming text binds ruin the “gg” spirit of the game. Back in quake only the clan leaders were allowed to use mm1

Traxantic

TLR

Not waiting for 5 minutes is a start perhaps.

You should avoid the situation, but if it can’t be avoided, perhaps trying to peek around corners, trying to get a decent pick? If not, you can perhaps make a distraction on one side, and push on the other. If not, then you push in passively, and wait for them to jump in?

I think there are pretty much loads of options. And please don’t turn this into football game also. Holding for a really long time, only because you happen to be winning.

Zzz

Edit: That goes for every map.


Last edited by Traxantic,

Rake

Lutunen
[hePPa]

Quoted from Skyride

[…]

So bassically… badlands?

Sorry but playing the same map all of the fucking time sounds pretty boring to me.

Well if you think badlands is the only non-boring map that’s your opinion. I never said that. =)

Nagash

[CiC]
CiC

if you think they’ll back cap, push and leave one or two behind. if it’s a real strong possibility they’ll backcap, then they aren’t going to have everyone on 3 to fight against, so u don’t need to push with everyone. Could always send the scouts into the dropdown bit before you push, as then if it’s a backcap, they have a faster route back, and if not, then they can drop down and get a faster route upfront

pykow

try to push if both medic ALMOST get a uber. around 75% or u got ur uber early ready.
U can suprise them. soldiers juggle the medic away from his target, so ur medic can pop his uber earlier and try to kill them medic / the whole team.

If they can pop them uber faster. Just hold back and a soldier build an uber on the backline. ( around ur 2nd cap building)
If they try to push from right. u can push from left in etc.

its all about the medic+soldier combo. They should stay alive, build an uber and try to suprise them

xzr

Quoted from Nagash

if you think they’ll back cap, push and leave one or two behind. if it’s a real strong possibility they’ll backcap, then they aren’t going to have everyone on 3 to fight against, so u don’t need to push with everyone. Could always send the scouts into the dropdown bit before you push, as then if it’s a backcap, they have a faster route back, and if not, then they can drop down and get a faster route upfront

*cough* or just have someone watch the other entrance

Extremer

Pushing is almost never worth it in that situation.

Haunter

Quoted from xzr

[…]

+1. People spamming text binds ruin the “gg” spirit of the game. Back in quake only the clan leaders were allowed to use mm1

atleast in etf2l mm1 spam is forbidden, dunno about ubercharge rules, still looks cocky doing that tho


Last edited by Haunter,

Pozitive

HWarriors

Quoted from F2

I have a tactical question for granary that I would like to hear some suggestions to.

Let’s say the score is 2-2.
You are holding your 2nd point from yard.
You have uber and the other team also has uber.
Both teams have all 6 players up (normal classes).
There is 20 minutes left on the clock.

Can anyone give a good reason for pushing middle?
Please explain exactly what it should achieve and how you would do it.
Consider pros and cons.

In my opinion if you want to attack you should go back to the house (i know it sounds crazy). So the demo is on the right, the soldiers are near the point or what you want. You should wait at least 1 minute, so the enemy can realize the yard is their. If you really want to attack, you should really use attacker classes so my choice is the 2 scouts. Upstairs there’s the little tunnel (almost nobody uses it, i don’t know why, it’s really useful). So you go with your scouts, and hope they can aim. They force the enemy’s uber, and after that they have two choice.
1. attack the invulnerable scouts and the medic
2. push and cap the point
They have to concentrate forward and also look their back – and it’s a really hard if you aren’t prepared for it. And now, the 2 soldiers and the demo start to push, and you can kill the whole enemy team.

This was me, Pozitive.

xzr

ITT div6 tactics

Pozitive

HWarriors

Quoted from xzr

ITT div6 tactics

sure


Last edited by Pozitive,

Reload

BiG
BiG

Quoted from Pozitive

[…]
sure

lol

Dummy

Quoted from xzr

ITT div6 tactics

ITT: xzar being xzar

djc

d2f~

Quoted from Dummy

[…]
ITT: xzar being right

yep

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