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Help for config and binds
Created 19th August 2010 @ 12:57
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Hey everybody,
I opened a new topic because I did not find the answer about my problem in any other topic, and I’m but at using the console.
I use the automatic reloading option, and when I shoot with the pistol as scout or engi, it makes it slower. so, I’d like to know if there is anything I can do to solve it, or if somebody can tell me what to put in my scout and engi cfg to do the following things :
-automatic realoading turns off when I take my pistole (my key for secondary weapon is “scroll down”)
-turn it on again when I take my scattergun (my key for the primary weapon is “scroll up”)
I hope I’ll receive some answers, thanks for reading.
Put this in your Scout/Engy cfg:
bind “mwheeldown” “slot2; cl_autoreload 0”
bind “mwheelup” “slot1; cl_autoreload 1”
and this in all other class cfgs:
cl_autoreload 1
bind “mwheeldown” “slot2”
bind “mwheelup” “slot1”
However I highly doubt that using the autoreload function will make you shoot slower
[edit]Put in the quotation marks manually, this website is using other ones. It won’t work if you just copypaste.[/edit]
Last edited by CanFo,
i think thats anything you need ;)
alias “wheelshotty” “slot1;cl_autoreload 1”
alias “wheelpisto” “slot2;cl_autoreload 0”
bind “mwheelup” “wheelshotty”
bind “mwheeldown” “wheelpisto”
haven’t tried it but this should work. don’t forget to rebind mwheelup and-down for all other classes.
beat me to it.
Quoted from CanFo
[edit]Put in the quotation marks manually, this website is using other ones. It won’t work if you just copypaste.[/edit]
fucking ninjas xD
cl_autoreload does not affect your pistol speed. did you type “+reload”? typing +reload slows down the rate of fire for pistol, smg, etc, and if you turn viewmodels on, you’ll notice the reload animation loops with +reload. cl_autoreload allows auto reload on pistols without slowing down the rate of fire.
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