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TF2 Update 13/05
Created 13th May 2010 @ 01:04
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This discussion shouldn’t really be held tbh.
The new weapons have been tried out before.
FaN, sandman, DH, none of them add any game changing tactics.
Sure there’s fan jumping and w.e but in the end there’s not much difference.
There’s no real advantage to having them, and the disadvantage is rather obvious.
They lower the skill ceiling and therefore induce irritation.
Last edited by Anathema,
Quoted from Anathema
This discussion shouldn’t really be held tbh.
The new weapons have been tried out before.
FaN, sandman, DH, none of them add any game changing tactics.
Sure there’s fan jumping and w.e but in the end there’s not much difference.
There’s no real advantage to having them, and the disadvantage is rather obvious.
They lower the skill ceiling and therefore induce irritation.
I haven’t ever played against a team that used the Sandman besides a latenight-lolmix I believe – probably because it was prematurely banned at a time where it was annoying and when they nerfed it people didn’t bother with it because they deemed it “useless”. How can you say these weapons add no game-changing tactics after a few weeks of testing?
I’d like to use a SF example as reference as well as Hyperfunk. In the game SF3: 3rd strike, there’s a character called Makoto. When the game first came out, many people who played her at first deemed her as shit and not worth maining so she was pretty low at the tier list at that time. Noone bothered with her until some guys that ignored the tier list picked her up and started beasting with her, discovering a lot of useful stuff with her. After they found out that she was actually a good character, more people picked her up, hence discovering more stuff and further improving her meta game.
Makoto is now considered the 4th best character in the game overall.
Replace SF3:3s with TF2 and Makoto with Random New Weapon and you’ll see a resemblance.
Quoted from Dr Icecream
And no, Vali has a very good point there, nobody is forced into crafting their items, it’s a choice, if you want to use it, it comes with a price, whatever that might be, you’ll regain the weapons after a while anyway.
Nope it isnt, use your brain kid.
Quoted from Rele
Crafting still isn’t a 100% chance. In theory unlucky guy x could never get the gunboats no matter how hard he tries.
Imagine a fighting game with a secret character that is unlocked totally randomly and you can’t influence the time he is unlocked at all – you might get him after 1 day and you might still not have him after 6 months – would you allow that character if you were running a tournament?
A general permission is hence not in question imo – a “if both teams agree”-rule would be okay though.
Quoted from Rele
It’s reasonable in any game to ban something if both players/teams do not have equal access to something, even if it’s not very powerful.
+1. Havent seen a single good argument against Relentless’ posts.
Last edited by insanity,
Quoted from kaidus
[…]
Health and safety, health and safety, health and safety – these are appropriate examples how? The backpass is a reasoned rule change because of an existing aspect of the game, not because some jackass on the board of directors said “lol how bout dis for our league!”.
Also yea really how much can someone know about football :D
you should listen more to trance :)
Quoted from insanity
[…]
Nope it isnt, use your brain kid.
+1. Havent seen a single good argument against Relentless’ posts.
You do realise it is now 100% chance of getting gunboats provided you use 2 items which you can get through achievements.
Quoted from jgmaster
[…]
You do realise it is now 100% chance of getting gunboats provided you use 2 items which you can get through achievements.
Which will in turn delete the 2 items you used for crafting the gunboats, making the possession of ALL 3 items inevitably dependant on random drops.
as if u are an all-rounder and in need of posses of all of them
Last edited by Mors Immortalis,
Noone needs a razorback and someone who needs Gunboats probably doesn’t NEED a charging targe.
Quoted from Enef
Noone needs a razorback and someone who needs Gunboats probably doesn’t NEED a charging targe.
Exactly, it’s just a matter of choices, you’re not forced to craft items (as stated before), you’re free to choose it, either you wait to find them, or you craft them, but you’re not forced to do so, you just need to know what has priority in your opinion. It’s very well possible that you craft gunboats and that the first time you die wearing them, you find them, bad luck, but it happens.
bottom line is, you now have 100% chance on getting these items (since the items that are used to craft them can bet achieved through the class milestones), but if you don’t have those double, you’ll be making a choice.
Quoted from insanity
[…]
Nope it isnt, use your brain kid
Lol…
Last edited by Dr Icecream,
Quoted from Rele
[…]
Which will in turn delete the 2 items you used for crafting the gunboats, making the possession of ALL 3 items inevitably dependant on random drops.
You’ve already crafted 57 weapons (minimum) in your quest for hat metal ;)
Quoted from jason
[…]
You’ve already crafted 57 weapons (minimum) in your quest for hat metal ;)
How do you know that haven’t been 57 huntsmen? :P
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