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Highlander.
Created 29th October 2010 @ 13:38
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Quoted from RaCio
[…]
Ha, just wait till I tell them you can switch both scouts for heavy’s.
Hear that? That’s the sound of keyboards getting smashed after the opposition does this on obscure last :D.
Quoted from Skyride
[…]
Well nah, not exactly. Chris’s point is that ETF2L has nobody actively developing the site. We’ve both offered to fix things on occassions and been turned down as its apparently too much work to get us access to the codebase. Their loss anyway.
Afaik it’s more of an issue with the site tools(firewall) that is taking a bit longer then expected to get resolved. Not really relevant to this thread though.
Quoted from ashkan
When it comes to the lack of admins, I don’t know about regular 6v6 seasons, but there’s definitely been a lack of admins during the tournament. As soon as they saw that so many teams had signed up (especially American teams), they should’ve done something. They’d already brought Flame in to help the Americans, but he didn’t do anything, and he’s still just one man. Even though they lacked the manpower, they got things done (sincerely good job, admins), but the result was that deadlines were postponed, teams got frustrated and confused, team leaders looking for help on IRC didn’t get any (or got it after a long time), and some admins had to pull long shifts when needed.
The main reason for the delays was the highlander teams screwing up massively. The 6v6 seedings required much more work as every skill of them should be rated but were done faster as practically every team was entered correct while in the highlander challenge over 200 teams screwed up in one way or the other.
New admins wouldnt have solved this as you can never find admins who are active on IRC during PCW time. Plus that new admins need time to learn everything. That especially goes for potential American admins, flame- was somewhat of an exception as he has a lot of experience with highlander and other projects.
Anyway, I’m pretty sure I’d have added new admins if it would have helped :p
Quoted from ashkan
The fact that no half-serious team would want you on their roster is an obstacle. The simple fact of the matter is that the Spy (for example) will never be eligible as a starting class in 6v6. Heavy and pyro might be viable in the future.
The sole reason spy exists in 7v7 is that all teams there are half serious imo. I love spy, but it’s a class without area control. I’d easily pick sniper, pyro and engi over it on most maps and scout on 5 cp maps.
Quoted from Spike Himself
[…]
Cool story, go create your own thread.
In what way is this not relevant to the thread? I’m also assuming that you read the whole post, which makes your comment even more strange. Or maybe you just blurted out the first cliché troll comment you could think of.
Quoted from RaCio
[…]The main reason for the delays was the highlander teams screwing up massively. The 6v6 seedings required much more work as every skill of them should be rated but were done faster as practically every team was entered correct while in the highlander challenge over 200 teams screwed up in one way or the other.
Naturally, but that was expected, which is why something should’ve been done about it.
Quoted from RaCio
New admins wouldnt have solved this as you can never find admins who are active on IRC during PCW time. Plus that new admins cost time to train.
Not all temporary admins have to be starters on active 6v6 teams. Temporary admin wouldn’t even have to be able to edit steamids, edit match results, enter default wins etc, they could just process that and leave the implementation of it to the normal admins. Them also having a good knowledge of the rules definitely takes a huge load off the normal admins’ shoulders. I’m pretty sure that I, as a regular tournament participant with good knowledge of the rules, have spent more time answering questions than most admins have.
Quoted from RaCio
[…]The sole reason spy exists in 7v7 is that all teams there are half serious imo. I love spy, but it’s a class without area control. I’d easily pick sniper and pyro over it.
Sure, there are some cases/maps where the spy would be one of the two least useful classes, but don’t underestimate it. A good spy usually doesn’t have any problems picking off the medic/sniper/heavy/sentry/tele a few times each, every round, depending on the map. The possibility of giving your team uber advantage, breaking their sentry defense, killing off their ammo resupply and health regeneration (from the medic and the dispenser), slowing their advance (through teleporters) down etc, naturally has a huge impact on the game. I don’t understand why so many people seem to underestimate the spy. Maybe because it’s not a good class to have in 6v6, and they haven’t played regularly against good spies anywhere else (except pubs)? I don’t know.
Quoted from RaCio
[…]Afaik it’s more of an issue with the site tools(firewall) that is taking a bit longer then expected to get resolved. Not really relevant to this thread though.
If this is seriously to do with a firewall I doubt the technical competence of whoever is managing it.
Quoted from ashkan
[…]
In what way is this not relevant to the thread? I’m also assuming that you read the whole post, which makes your comment even more strange. Or maybe you just blurted out the first cliché troll comment you could think of.
You’re suggesting a 7v7 league. This thread, however, is (well, was) about highlander.
I wasn’t trolling. I was genuinely suggesting you create your own thread, because I do like the idea.
Quoted from Spike Himself
[…]
You’re suggesting a 7v7 league. This thread, however, is (well, was) about highlander.
I’m arguing that 9v9 isn’t really a possibility, since 7v7 is only slightly different and quite easier to manage. That’s highly relevant.
Quoted from Spike Himself
I wasn’t trolling. I was genuinely suggesting you create your own thread, because I do like the idea.
Maybe if you’d written:
“Nice idea, create a thread about it.”
instead of
“Cool story, go create your own thread.”
Doesn’t matter anyway, I appreciate your latest post.
There should be a league for all* kinds of playing TF2, right?
I mean I didn’t know there WASN’T a Highlander league already.
*excluding playing on orange maps
I’ve been thinking a bit about ashkan’s 7v7 idea, and the more I think about it the more I like it. 7vs7 with 1-per-class limit would probably be a lot more enjoyable than the current highlander mode, and would add some new fun to tf2’s competitive side that involves all classes.
– it gives some tactical/choice depth, since you have to leave 2 classes out
– not as much spam and feeling of pub with 14 instead of 18.
– easier to get a team together to play, to get 7 instead of 9 is a huge difference.
– easier to form a team, you don’t need to find people for all classes.
– you can change your team’s gameplay/tactics by switching to one of the classes that were being left out in the middle of a round.
That’s just some of it. I’d love to see a 7v7 league next season – I’ve been talking a bit with the teams I am in and they all think it sounds like a really good idea.
Go for it.
Getting a team of 9 together on a regular basis can be a bit of a logistical nightmare, but if there is sufficient interest from teams after the highlander tournament finishes it would be great to see the addition of a highlander league. It might have a rough start, as it would no longer be a “community” tournament limited to one buddy per team, meaning division placement could be iffy (if we were to, say, see a 6v6 div 2 stomp team enter into highlander), but I think it would be a shame to see all the highlander teams that were created for the tournament just disappear back into the abyss.
On another note, I tried wireplay’s 7v7 league with my previous team, but they absolutely hated the map pool and that resulted in us folding after a couple of weeks. While I’m up for trying out new maps (and playing ctf game type) it would be nice if the map picks were less… random (how the hell do you get practice on 7v7 ctf_cloudburst?). Experimentation and playing something ‘new’ is nice, but it is easily possible to take it too far and have things feel like a disorganised pub.
EDIT: So yeah, the point… Either would be cool as long as there is sufficient interest. Play it safe for the first season (in terms of unlocks and maps, particularly if 7v7) and see how it goes. I loved the idea of 7v7 when I saw it, just wasn’t fond of wireplay’s execution.
As a heavy/pyro/2nd medic I’m unlikely to get to play in 6v6 much, so colour me biased, but I found 7v7 on Wireplay to be the most fun type of match I’ve played so far. I would certainly be interested in either 7v7 or 9v9 Highlander-style leagues, even if I’m not allowed to use the backburner :P.
sounds like a great initiative.
We’ve come a long way with our team and I’d hate to see all of that go lost once the tournament is over. Which it will if there isn’t a better platform than the ladder to play on.
The ladder has some very obvious flaws which i won’t go into now.
ashkan’s idea for a 7v7 league sounds great, it solves my one gripe with the highlander mode. That the potential tactical choices are limited.
I hope this thread leads to something, as now is the time to act, now that there is an active playerbase and several interested teams. If nothing comes of this now, it never will. So I hope some admins or community members step up to lead this thing. Heck, I would even be willing to do my share.
beef.
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