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Improved default HUD
Created 21st March 2014 @ 17:06
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v 3.2.3 (March 18, 2015)
– Updated to support recent TF2 update.
v 3.2.4 (March 25, 2015)
– Updated to support recent TF2 update.
v 3.2.5 (May 23, 2016)
– Updated to support recent TF2 updates.
How to fix Medic shield FPS drops on MvM: http://i.imgur.com/SnMvHwW.png
Last edited by Eniere,
v 3.3 (July 9, 2016)
– Updated to support The Meet Your Match Update;
– Slightly changed the MainMenu layout: Control Panel enabled, Control Panel disabled.
Last edited by Eniere,
Hi!
I love the HUD you made and I’ve been using it for quite sometime. However A few patches ago my hitmarker (hit indicator) started to look different from the one posted on the official TeamFortress2 Wiki. Any help with this issue? I tried fiddling around the .res files but not much worthwhile result. I restored them shortly thereafter.
Last edited by Ghazt,
Quoted from Ghazt
Hi!
I love the HUD you made and I’ve been using it for quite sometime. However A few patches ago my hitmarker (hit indicator) started to look different from the one posted on the official TeamFortress2 Wiki. Any help with this issue? I tried fiddling around the .res files but not much worthwhile result. I restored them shortly thereafter.
Hello, it’s easy to fix — just re-install fonts from idhud-master/resource/fonts/
folder to your OS (right click on font file → install)
Last edited by Eniere,
Quoted from Eniere
[…]
Hello, it’s easy to fix — just re-install fonts from
idhud-master/resource/fonts/
folder to your OS (right click on font file → install)
Greetings!
Thank You very much for the fix guide!
I’m curious about a possible feature in the future however. Do you have any plans on adding a “Damage Tracker” like on some HUDs? Like for example I shoot someone with a shotgun 3 times and the damage counter on the HUD goes from 30 then 60 then to 90? It’s very tactical.
I’d like to thank you once more for the fix guide. Cheers.
Quoted from Ghazt
[…]
Greetings!
Thank You very much for the fix guide!
I’m curious about a possible feature in the future however. Do you have any plans on adding a “Damage Tracker” like on some HUDs? Like for example I shoot someone with a shotgun 3 times and the damage counter on the HUD goes from 30 then 60 then to 90? It’s very tactical.
I’d like to thank you once more for the fix guide. Cheers.
I think you’re talking about command in game and its not a hud thing.
hud_combattext_batching 1
And then use hud_combattext_batching_window to adjust batching window
Last edited by Just1s,
Quoted from Just1s
[…]
I think you’re talking about command in game and its not a hud thing.
hud_combattext_batching 1
And then use hud_combattext_batching_window to adjust batching window
Oh thank you!
Darn all this time I thought it was it was a HUD exclusive feature. Turns out it was in the game the entire time. My apologies for a “newbie” question. And thank you for showing me this console command.
v 3.3.1 (July 15, 2016)
– Updated to support recent TF2 update;
– Now uses a manifest file for animations.
Uhh where can i edit/make the “bottom part”.
I want the cap point square – payload meter to be smaller
Last edited by Pandaz,
Quoted from Pandaz
Uhh where can i edit/make the “bottom part”.
I want the cap point square – payload meter to be smaller
For the CP, you need to edit /resource/ui/controlpointicon.res and /resource/ui/controlpointprogressbar.res (both available in the IDHUD). Also, some settings you can find in /scripts/hudlayout.res (ctrl+f for “HudControlPointIcons”).
For payload: /resource/ui/objectivestatusescort.res and /resource/ui/objectivestatusmultipleescort.res (you need to extract the related files from the original HUD files — just open /steamapps/common/Team Fortress 2/tf/tf2_misc_dir.vpk in GCFScape and drag’n’drop files you want).
Quoted from Eniere
[…]
For the CP, you need to edit /resource/ui/controlpointicon.res and /resource/ui/controlpointprogressbar.res (both available in the IDHUD). Also, some settings you can find in /scripts/hudlayout.res (ctrl+f for “HudControlPointIcons”).
For payload: /resource/ui/objectivestatusescort.res and /resource/ui/objectivestatusmultipleescort.res (you need to extract the related files from the original HUD files — just open /steamapps/common/Team Fortress 2/tf/tf2_misc_dir.vpk in GCFScape and drag’n’drop files you want).
which one to make the size smaller ?? too much words ^^ i cant find sorry
NVM – t.y i will figure it out :)
Last edited by Pandaz,
v 3.4 (August 2, 2016)
– Finally supported basefiles system, it should make HUD more easily customizable and unbreakable to the next Valve updates. Read the updated FAQ for more info;
– Checking the enemy uber is much easier now — see screenshot;
– Various “under the hood” fixes.
Last edited by Eniere,
v 3.4.1 (August 6, 2016)
– Fixed respawn timer in competitive mode;
– Fixed Dead Ringer “Feign” counter being overlapped by Diamondback “Crits” counter — see screenshot.
v 3.5 (September 28, 2016)
– Updated to support recent TF2 updates;
– Added full model control ability in the Loadout — see screenshot. It allows you to zoom, rotate, change model and spotlight positions;
– Fixed Demo UI button not showing when Server Control Panel disabled;
– Updated Server Control Panel to support ETF2L Season 25 maps;
– Various “under the hood” fixes.
v 3.6 (October 22, 2016)
– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn’t show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various “under the hood” fixes.
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