x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 
x
To those who participated in the Highlander Season 32 (Summer 2024), please fill out this Feedback Form for the current & next Highlander seasons!

Forum

mat_filtertextures 0

Created 26th February 2014 @ 20:13

Add A Reply Pages: 1 2 Next »

krs

I want to use mat_filtertextures 0 but i’m getting some sort of rings around me.
Don’t know how to remove it. I know that you can.

this is how it looks: http://cloud-3.steampowered.com/ugc/469803097756250879/1236A90C4CC03BBC7E14DB75AB2C84F0C7D25A7A/

pls help


Last edited by krs,

Popcorp

do you mean Squares?

If yes, then that’s a side effect of this cvar, sacrifice texture quality for more fps

Bucake

it’s or or, unfortunately. take the rings or take the filter

Bona

PMW

Quoted from Bucake

it’s or or, unfortunately. take the rings or take the filter

I use 0 and I don’t have those rings, it’s probably some gpu setting.

Bona

PMW

Quoted from Popcorp

do you mean Squares?

If yes, then that’s a side effect of this cvar, sacrifice texture quality for more fps

he means the darker circle, the edge is on the crosshair

krs

Quoted from Bona

[…]
he means the darker circle, the edge is on the crosshair

^

Bona

PMW

Quoted from krs

[…]

^

inb4 I’m not ‘always’ blind

Popcorp

copy paste your config then
http://pastebin.com/

IPZIE

SUAVE

hes talking about these rings / halos / whatever that you can barely seeo n his screenshot… tried to highlight them a bit

http://imgur.com/R5dKyHX

AnimaL

mat_trilinear 1??

ondkaja

.:[aAa]:.

Quoted from AnimaL

mat_trilinear 1??

still produces those rings if mat_filterrextures is off :D

Popcorp

Ok to get rid of the rings, you need to have
mat_mipmaptextures 0
and
mat_filtertextures 1

You cant get rid of rings if you have mat_filterextures 0
mat_mipmaptextures is responsible for worsening textures in the distance, so basically textures become less detailed in distance if you have mat_mipmaptextures 1

Lokter

UCAP.
8D

Its LoD compression. The further you are away from something the lower quality texture and model is used, usually this is pretty subtle. But that command forces pretty much anything you more than a few paces away from to the lowest level of detail.

There may be ways around it but it will hurt fps slightly. So if you are desperate for improvements on performance then leave it.

ondkaja

.:[aAa]:.

Quoted from Popcorp

Ok to get rid of the rings, you need to have
mat_mipmaptextures 0
and
mat_filtertextures 1

You cant get rid of rings if you have mat_filterextures 0
mat_mipmaptextures is responsible for worsening textures in the distance, so basically textures become less detailed in distance if you have mat_mipmaptextures 1

dont use mat_mipmaptextures to remove it… just use mat_trilinear

krs

http://i.imgur.com/p3J4w1K.jpg

My friend got no “rings” and are using mat_filtertextures 0

Add A Reply Pages: 1 2 Next »