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mat_filtertextures 0
Created 26th February 2014 @ 20:13
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I want to use mat_filtertextures 0 but i’m getting some sort of rings around me.
Don’t know how to remove it. I know that you can.
this is how it looks: http://cloud-3.steampowered.com/ugc/469803097756250879/1236A90C4CC03BBC7E14DB75AB2C84F0C7D25A7A/
pls help
Last edited by krs,
do you mean Squares?
If yes, then that’s a side effect of this cvar, sacrifice texture quality for more fps
it’s or or, unfortunately. take the rings or take the filter
Quoted from Bucake
it’s or or, unfortunately. take the rings or take the filter
I use 0 and I don’t have those rings, it’s probably some gpu setting.
Quoted from Popcorp
do you mean Squares?
If yes, then that’s a side effect of this cvar, sacrifice texture quality for more fps
he means the darker circle, the edge is on the crosshair
Quoted from Bona
[…]
he means the darker circle, the edge is on the crosshair
^
copy paste your config then
http://pastebin.com/
hes talking about these rings / halos / whatever that you can barely seeo n his screenshot… tried to highlight them a bit
mat_trilinear 1??
Quoted from AnimaL
mat_trilinear 1??
still produces those rings if mat_filterrextures is off :D
Ok to get rid of the rings, you need to have
mat_mipmaptextures 0
and
mat_filtertextures 1
You cant get rid of rings if you have mat_filterextures 0
mat_mipmaptextures is responsible for worsening textures in the distance, so basically textures become less detailed in distance if you have mat_mipmaptextures 1
Its LoD compression. The further you are away from something the lower quality texture and model is used, usually this is pretty subtle. But that command forces pretty much anything you more than a few paces away from to the lowest level of detail.
There may be ways around it but it will hurt fps slightly. So if you are desperate for improvements on performance then leave it.
Quoted from Popcorp
Ok to get rid of the rings, you need to have
mat_mipmaptextures 0
and
mat_filtertextures 1You cant get rid of rings if you have mat_filterextures 0
mat_mipmaptextures is responsible for worsening textures in the distance, so basically textures become less detailed in distance if you have mat_mipmaptextures 1
dont use mat_mipmaptextures to remove it… just use mat_trilinear
http://i.imgur.com/p3J4w1K.jpg
My friend got no “rings” and are using mat_filtertextures 0
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