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Delayed projectiles
Created 19th January 2014 @ 14:15
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Hey,
recently i bought a new pc and since that moment i have theese delayed projectiles. It feels like i have 150+ ping but i actually have like 30 and anything else works in real time. Even the sandman ball flies normally, only rockets and demo stuff is kinda slowed… Somebody told me to try out “cl_interp 0” which did nothing. Any suggestions? I cant play theese roles cuz of that…
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
should do the trick
Afaik, cl_interp 0.0152 is generally seen as the best for projectiles. Maybe that is outdated though, I haven’t changed my cfg in a long time.
Last edited by EvoWarrior5,
Quoted from EvoWarrior5
Afaik, cl_interp 0.0152 is generally seen as the best for projectiles. Maybe that is outdated though, I haven’t changed my cfg in a long time.
0.0152 is the best value because its the lowest value allowed by the game, which means setting it to 0 automatically sets it so 0.0152.
Přeinstaluj windowsy
Quoted from ash
[…]
which means setting it to 0 automatically sets it so 0.0152.
Actually that’s not true. If you use default settings and set cl_interp 0, the value will be 0,03030 because the default cl_interp_ratio value is 2. cl_interp 0 calculates interp this way: cl_interp_ratio value divided by cl_cmdrate value.
here is my config.cfg and autoexec
fov_desired 75
i love how you upped your viewmodel fov to 90 but not your actual fov
Last edited by kindred,
Quoted from TooM
Its much better, but still not 100% fine.. :(
play on lan
Do you experience the delay on public or local (created) servers? You sure it’s not latency?
Try to go into fullscreen mode and look if it’s better.
Usually cl_interp fixes the delay, but maybe it’s just your internet provider causing this lag stutter.
I suggest you try to look if there is a delay when you are hosting a local server. If there is no delay, it should be your ISP.
Last edited by Japtor,
Quoted from feeling
[…]
Actually that’s not true. If you use default settings and set cl_interp 0, the value will be 0,03030 because the default cl_interp_ratio value is 2. cl_interp 0 calculates interp this way: cl_interp_ratio value divided by cl_cmdrate value.
cl_cmdrate 66.6666666, gotta get dat 15ms lerp.
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