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Forum

TF2 configs need a new maintainer

Created 10th April 2013 @ 11:41

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Popcorp

Ok, found few other commands, again, dont know if they gonna help, but it does something with Particles, Memory usage and Models

http://pastebin.com/pZgPGKb5

p.s: try disabling your Multicore Rendering, because i noticed that FPS is practically the same, but its less Choppy. In L4D2, Multicore rendering is disabled, it says it might cause “Uneven Framerate”, maybe it works the same for Tf2…Anyway, try disabling Multicore rendering, see if it does anything to you

octochris

(0v0)

Quoted from Popcorp

well, i found few configs that MIGHT do something

http://pastebin.com/bPr62aS9

try them

Snake oil.

– threadpool_affinity sets (yes, you guessed it) the thread affinity, not the number of cores to use. Leave it alone.
– mat_managedtextures allows Direct3D to manage textures. Regardless of whether this increases memory or not, it *increases performance*, Using more memory is a tradeoff for that end.
– r_drawbatchdecals draws decals in batch. Why on earth would you want to disable drawing decals in batch…? Batch drawing decals will increase performance.
– studio_queue_mode (IIRC) threads certain particle effects, but it wasn’t stable the last time I tried it. Probably not worthwhile in any case.

Quoted from Popcorp

Ok, found few other commands, again, dont know if they gonna help, but it does something with Particles, Memory usage and Models

http://pastebin.com/pZgPGKb5

p.s: try disabling your Multicore Rendering, because i noticed that FPS is practically the same, but its less Choppy. In L4D2, Multicore rendering is disabled, it says it might cause “Uneven Framerate”, maybe it works the same for Tf2…Anyway, try disabling Multicore rendering, see if it does anything to you

The effect of multicore rendering depends drastically upon the system. I wouldn’t recommend wholesale disabling it, or wholesale enabling it. Try it and see.

– r_particle_sim_spike_threshold_ms (IIRC) sets the spike time for particle system timeouts. Leave it alone.
– cl_particle_batch_mode — again, why would you want to disable batch processing?
– mat_postprocessing_combine merges AA and CC into one postprocessing pass. They’re both already disabled in the config, this will have no effect. Even if it wasn’t disabled, you’d probably want it set to on.
– r_maxmodeldecal sets the maximum decals visible on a single model. IIRC “0” at least used to cause crashes. Try “1”.

Popcorp

oh ok then, thanks, im just trying every single command to see if it does anything

btw, i wanted to ask you

r_threaded_client_shadow_manager 1
r_threaded_particles 1
mat_maxframelatency and mat_framebuffercopyoverlaysize

1) Shadows are disabled, but why r_threaded_client_shadow_manager is Enabled?
2) Will Performance go down if i disable r_threaded_particles?
3) Any ideas what those commands do?

AnAkkk

Most threaded cvars other than mat_queue_mode have been disabled, they have no effect at all.

Punchie

Hey, i’m having alot of problems.

When i download the config ZIP from the website, all i get is a list of the configs (in the format of File, no specific type) and a folder containing “Linux installer” (in the form of “File” , not an exe or anything, just File)

I figure just change the config i want to autoexec

the file isn’t useable, so i’ll open it in Notepad and copy the stuff over

http://gyazo.com/4b5144b03a65c2db0e2420d181462b9b.png

Everything is cramped into the first lines instead of separate lines

Maybe Notepad++

http://gyazo.com/0a082f294a577ab3680d34ec800aaa23.png
They’re all on separate lines now
copy over to regular notepad

http://gyazo.com/4b5144b03a65c2db0e2420d181462b9b.png

They’re cramped in the first lines

I have no idea what to do

AnimaL

To load it in tf2 you need to make autoexec.cfg file and copy paste the config in it and place the autoexec.cfg in /tf/cfg folder. Use notepad++ instead of windows notepad to edit anything you feel like editing (there are comments written to know what you can edit)

And make sure file extension is .cfg instead of .cfg.txt which is a common rookie mistake

Popcorp

Try adding

mp_usehwmmodels -1
mp_usehwmvcds -1
engine_no_focus_sleep 0

to your config, see if it increases FPS
engine_no_focus_sleep 0 should increase FPS

ninya

Team

add mat_phong 0 to your dxlevel 9+ configs

engine_no_focus_sleep enabled throttles the engine and typically reduces to fps to 20~ when alt-tabbed.
No reason to enable it unless your computer has trouble re-achieving your average fps after alt-tabbing, or if you stream tf2.

Also saves on your power bill if you leave tf2 open in the background ;)

AnimaL

Quoted from ninya

..

engine_no_focus_sleep 0 makes tf2 much smoother if streaming so its not only fps when alt tabbed improvement…

Serird

I’ve been watching for new things to improve the quality of my game and i’ve found theses : http://pastebin.com/J5G1inzE (top are new commands, and bottom are change to the actual maxquality)

Should I keep them, or keep the maxquality?

Popcorp

Quoted from Serird

I’ve been watching for new things to improve the quality of my game and i’ve found theses : http://pastebin.com/J5G1inzE (top are new commands, and bottom are change to the actual maxquality)

Should I keep them, or keep the maxquality?

“mat_drawwater 1” – Useless, it’s marked as Cheat, remove
“mat_colorcorrection 0” – Set to 1
“cl_shadowtextureoverlaysize 512” – Remove/Cheat
“cl_interp_threadmodeticks 1ss” – This Cvar was removed
“mat_picmip -10” – -2 is max
“r_lod -5” – -2 is max
“r_rainradius 8096” – cheat
“r_rootlod -10” – -2 is max

keep Maxquality

Houdini

Quoted from Popcorp

[…]

“mat_drawwater 1” – Useless, it’s marked as Cheat, remove
“mat_colorcorrection 0” – Set to 1
“cl_shadowtextureoverlaysize 512” – Remove/Cheat
“cl_interp_threadmodeticks 1ss” – This Cvar was removed
“mat_picmip -10” – -2 is max
“r_lod -5” – -2 is max
“r_rainradius 8096” – cheat
“r_rootlod -10” – -2 is max

keep Maxquality

The thing is, when you use it to record a demo for exemple, sv_cheat is at 1 so it’s useful !

Serird

Thanks for answering.

I’m just asking, are the others command useful or should I remove them too?

(and, another question : does someone have a maxquality config for demos? The config with PLDX and Lawena Recording Tool is just a copy of and old maxquality)

Popcorp

Quoted from Serird

Thanks for answering.

I’m just asking, are the others command useful or should I remove them too?

(and, another question : does someone have a maxquality config for demos? The config with PLDX and Lawena Recording Tool is just a copy of and old maxquality)

Im not here to teach you but having VERY high quality is not good for your GPU, the higher the quality the higher pressure on GPU, if you get like constant 300+ fps, i recommend to cap your FPS to 132, to minimize pressure on GPU. I dont know if you want Max quality for Recording or Playing tbh :P

mat_mipmaptextures 0
mat_compressedtextures 0
mp_usehwmmodels 1
mp_usehwmvcds 1

should increase Quality


Last edited by Popcorp,

Spike Himself

TC

Quoted from Popcorp

having VERY high quality is not good for your GPU, the higher the quality the higher pressure on GPU, if you get like constant 300+ fps, i recommend to cap your FPS to 132, to minimize pressure on GPU

Sure, less fps is less work for your GPU, but why is it a bad thing to have your GPU have a lot of work? That’s what you paid for..

You’re not going to buy a racing car to only ever drive 40 km/h with, only because “it’s less stress for the engine”, are you?

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