Forum
TF2 configs need a new maintainer
Created 10th April 2013 @ 11:41
Add A Reply Pages: « Previous 1 ... 3 4 5 6 Next »
Ok, found few other commands, again, dont know if they gonna help, but it does something with Particles, Memory usage and Models
p.s: try disabling your Multicore Rendering, because i noticed that FPS is practically the same, but its less Choppy. In L4D2, Multicore rendering is disabled, it says it might cause “Uneven Framerate”, maybe it works the same for Tf2…Anyway, try disabling Multicore rendering, see if it does anything to you
Quoted from Popcorp
well, i found few configs that MIGHT do something
try them
Snake oil.
– threadpool_affinity sets (yes, you guessed it) the thread affinity, not the number of cores to use. Leave it alone.
– mat_managedtextures allows Direct3D to manage textures. Regardless of whether this increases memory or not, it *increases performance*, Using more memory is a tradeoff for that end.
– r_drawbatchdecals draws decals in batch. Why on earth would you want to disable drawing decals in batch…? Batch drawing decals will increase performance.
– studio_queue_mode (IIRC) threads certain particle effects, but it wasn’t stable the last time I tried it. Probably not worthwhile in any case.
Quoted from Popcorp
Ok, found few other commands, again, dont know if they gonna help, but it does something with Particles, Memory usage and Models
p.s: try disabling your Multicore Rendering, because i noticed that FPS is practically the same, but its less Choppy. In L4D2, Multicore rendering is disabled, it says it might cause “Uneven Framerate”, maybe it works the same for Tf2…Anyway, try disabling Multicore rendering, see if it does anything to you
The effect of multicore rendering depends drastically upon the system. I wouldn’t recommend wholesale disabling it, or wholesale enabling it. Try it and see.
– r_particle_sim_spike_threshold_ms (IIRC) sets the spike time for particle system timeouts. Leave it alone.
– cl_particle_batch_mode — again, why would you want to disable batch processing?
– mat_postprocessing_combine merges AA and CC into one postprocessing pass. They’re both already disabled in the config, this will have no effect. Even if it wasn’t disabled, you’d probably want it set to on.
– r_maxmodeldecal sets the maximum decals visible on a single model. IIRC “0” at least used to cause crashes. Try “1”.
oh ok then, thanks, im just trying every single command to see if it does anything
btw, i wanted to ask you
r_threaded_client_shadow_manager 1
r_threaded_particles 1
mat_maxframelatency and mat_framebuffercopyoverlaysize
1) Shadows are disabled, but why r_threaded_client_shadow_manager is Enabled?
2) Will Performance go down if i disable r_threaded_particles?
3) Any ideas what those commands do?
Most threaded cvars other than mat_queue_mode have been disabled, they have no effect at all.
Hey, i’m having alot of problems.
When i download the config ZIP from the website, all i get is a list of the configs (in the format of File, no specific type) and a folder containing “Linux installer” (in the form of “File” , not an exe or anything, just File)
I figure just change the config i want to autoexec
the file isn’t useable, so i’ll open it in Notepad and copy the stuff over
http://gyazo.com/4b5144b03a65c2db0e2420d181462b9b.png
Everything is cramped into the first lines instead of separate lines
Maybe Notepad++
http://gyazo.com/0a082f294a577ab3680d34ec800aaa23.png
They’re all on separate lines now
copy over to regular notepad
http://gyazo.com/4b5144b03a65c2db0e2420d181462b9b.png
They’re cramped in the first lines
I have no idea what to do
To load it in tf2 you need to make autoexec.cfg file and copy paste the config in it and place the autoexec.cfg in /tf/cfg folder. Use notepad++ instead of windows notepad to edit anything you feel like editing (there are comments written to know what you can edit)
And make sure file extension is .cfg instead of .cfg.txt which is a common rookie mistake
Try adding
mp_usehwmmodels -1
mp_usehwmvcds -1
engine_no_focus_sleep 0
to your config, see if it increases FPS
engine_no_focus_sleep 0 should increase FPS
add mat_phong 0 to your dxlevel 9+ configs
engine_no_focus_sleep enabled throttles the engine and typically reduces to fps to 20~ when alt-tabbed.
No reason to enable it unless your computer has trouble re-achieving your average fps after alt-tabbing, or if you stream tf2.
Also saves on your power bill if you leave tf2 open in the background ;)
Quoted from ninya
..
engine_no_focus_sleep 0 makes tf2 much smoother if streaming so its not only fps when alt tabbed improvement…
I’ve been watching for new things to improve the quality of my game and i’ve found theses : http://pastebin.com/J5G1inzE (top are new commands, and bottom are change to the actual maxquality)
Should I keep them, or keep the maxquality?
Quoted from Serird
I’ve been watching for new things to improve the quality of my game and i’ve found theses : http://pastebin.com/J5G1inzE (top are new commands, and bottom are change to the actual maxquality)
Should I keep them, or keep the maxquality?
“mat_drawwater 1” – Useless, it’s marked as Cheat, remove
“mat_colorcorrection 0” – Set to 1
“cl_shadowtextureoverlaysize 512” – Remove/Cheat
“cl_interp_threadmodeticks 1ss” – This Cvar was removed
“mat_picmip -10” – -2 is max
“r_lod -5” – -2 is max
“r_rainradius 8096” – cheat
“r_rootlod -10” – -2 is max
keep Maxquality
Quoted from Popcorp
[…]
“mat_drawwater 1” – Useless, it’s marked as Cheat, remove
“mat_colorcorrection 0” – Set to 1
“cl_shadowtextureoverlaysize 512” – Remove/Cheat
“cl_interp_threadmodeticks 1ss” – This Cvar was removed
“mat_picmip -10” – -2 is max
“r_lod -5” – -2 is max
“r_rainradius 8096” – cheat
“r_rootlod -10” – -2 is maxkeep Maxquality
The thing is, when you use it to record a demo for exemple, sv_cheat is at 1 so it’s useful !
Thanks for answering.
I’m just asking, are the others command useful or should I remove them too?
(and, another question : does someone have a maxquality config for demos? The config with PLDX and Lawena Recording Tool is just a copy of and old maxquality)
Quoted from Serird
Thanks for answering.
I’m just asking, are the others command useful or should I remove them too?
(and, another question : does someone have a maxquality config for demos? The config with PLDX and Lawena Recording Tool is just a copy of and old maxquality)
Im not here to teach you but having VERY high quality is not good for your GPU, the higher the quality the higher pressure on GPU, if you get like constant 300+ fps, i recommend to cap your FPS to 132, to minimize pressure on GPU. I dont know if you want Max quality for Recording or Playing tbh :P
mat_mipmaptextures 0
mat_compressedtextures 0
mp_usehwmmodels 1
mp_usehwmvcds 1
should increase Quality
Last edited by Popcorp,
Quoted from Popcorp
having VERY high quality is not good for your GPU, the higher the quality the higher pressure on GPU, if you get like constant 300+ fps, i recommend to cap your FPS to 132, to minimize pressure on GPU
Sure, less fps is less work for your GPU, but why is it a bad thing to have your GPU have a lot of work? That’s what you paid for..
You’re not going to buy a racing car to only ever drive 40 km/h with, only because “it’s less stress for the engine”, are you?
Add A Reply Pages: « Previous 1 ... 3 4 5 6 Next »