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Problem with quake 3 hitsound
Created 16th November 2012 @ 12:01
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Have installed this hitsound http://m.youtube.com/#/watch?feature=plcp&v=bqlGN0xJcj8&desktop_uri=%2Fwatch%3Fv%3DbqlGN0xJcj8%26feature%3Dplcp&gl=GB&client=mv-vf-uk&safesearch=always
The problem is that when the hit sound plays it always has an high pitch and never plays like this video shows,with different pitchs. Can anyone help? Thank you in advanced
Quoted from crouton
tf_dingaling_pitch
Ok….. But what should i do with tf_dingaling_pitch to sound like the video?
tf_dingaling_pitchmaxdmg 100
tf_dingaling_pitchmindmg 120
pitchmaxdmg defines the pitch of the sound for high damage hits
pitchmindmg for the low damage hits.
Just change the values how you want to have them.
Have fun.
Last edited by Vertex,
Quoted from Vertex
tf_dingaling_pitchmaxdmg 100
tf_dingaling_pitchmindmg 120pitchmaxdmg defines the pitch of the sound for high damage hits
pitchmindmg for the low damage hits.Just change the values how you want to have them.
Have fun.
Thank you very much.. Will give it a go
i wanted my sound,to sound has the video,i have tried changing values but dont find the right pitch to sound like the video.. can anyone help?
tf_dingalingaling “1”
tf_dingaling_volume “0.75”
tf_dingaling_pitchmindmg “50”
tf_dingaling_pitchmaxdmg “80”
tf_dingalingaling_repeat_delay “0.0”
this are the values i have at the moment
Last edited by DoomsDay,
Quoted from crouton
Swap mindmg and maxdmg at least.
I did swsp maxdmg and mindmg and values up and down,even checked the hitsound.wav and stil can not sound like the quake 3 sound or it has a high pitch or it sounds like hearing bells in a tunnel,like eco. Where could the problem be?
Quoted from DoomsDay
I did swsp maxdmg and mindmg and values up and down,even checked the hitsound.wav and stil can not sound like the quake 3 sound or it has a high pitch or it sounds like hearing bells in a tunnel,like eco. Where could the problem be?
tf_dingaling_pitchmindmg 100 and tf_dingaling_pitchmaxdmg 100 will produce a default quake 3 hitsound. You say that 50/80 sounds high pitched. In the video you linked (when the demoman hit 103 damage pipe, i.e. tf_dingaling_pitchmaxdmg) sound is obviously low pitched. One million dollar question: should you increase this value over 100 or not?
Quoted from envy
[…]
tf_dingaling_pitchmindmg 100 and tf_dingaling_pitchmaxdmg 100 will produce a default quake 3 hitsound. You say that 50/80 sounds high pitched. In the video you linked (when the demoman hit 103 damage pipe, i.e. tf_dingaling_pitchmaxdmg) sound is obviously low pitched. One million dollar question: should you increase this value over 100 or not?
Have increase the value to 100 with no success. If anyone uses this hitsound,please post her his values. Thank you
I’ve linked my config in my channel description mate: https://github.com/nTraum/tf2cfg
My dingaling settings:
tf_dingaling_pitchmaxdmg 33
tf_dingaling_pitchmindmg 122
tf_dingaling_volume 0.75
tf_dingalingaling 1
Quoted from nTraum
I’ve linked my config in my channel description mate: https://github.com/nTraum/tf2cfg
My dingaling settings:
tf_dingaling_pitchmaxdmg 33
tf_dingaling_pitchmindmg 122
tf_dingaling_volume 0.75
tf_dingalingaling 1
Still with no avail,dingaling sound does not sound like the video with this settings.. freaking mystery to me.
with this settings it still sounds like a longer sound than the one on the video.. each hit sounds like a eco
Last edited by DoomsDay,
nvm
Last edited by Mors Immortalis,
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