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Forum

Different auto-reload on primary slot

Created 10th June 2012 @ 17:04

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THE_WILLY

Hello, I wanted to ask if it is possible to change the auto-reload on the primary slot when I change the weapon.
For example, I normally play with the Scattergun on Scout, but when I want to change my primary for FaN, The Gunslinger or the Soda Popper I still have the auto-reload that on the FaN wastes a lot of ammo. Is there any command to specify where the auto-reload shall be used?

Another example
Scattergun – on
FaN and others – off

Thanks for normal responses.
I’m sorry for my bad english :)

broesel

LAME

It’s not possible, though you can use something like this:
(put it into your autoexec.cfg)

http://pastebin.com/raw.php?i=wY4tQt69


Last edited by broesel,

Opti

REMOVE

You could bind a key for autoreload on or off.
bind “a” “cl_autoreload 1” ; bind “b” “cl_autoreload 1”

Or, you can change weapons (FaN or scatter) by connecting one weapon to one set. Hence you can bind keys to change weapons and autorelaoad.
bind a “load_itempreset 0; cl_autoreload 0” ; bind b “load_itempreset 1; cl_autoreload 1”

Selek

Dr. med.

say_team autoreload off

Please delete that, though, no one cares ;)

broesel

LAME

Quoted from Selek

[…]

Please delete that, though, no one cares ;)

No one cares indeed, but apart from

developer 1
echo "autoreload off"
wait 400
developer 0

which doesn’t work on servers that use sv_allow_wait_command 0, there’s no other possibility to get feedback from an alias ;)


Last edited by broesel,

atmo

Quoted from broesel

[…]

No one cares indeed, but apart from

[…]

which doesn’t work on sv_pure servers, there’s no other possibility to get feedback from an alias ;)

con_filter_text “autoreload”

Setlet

Gunslinger = Shortstop?

envy

Maybe castrated rip-off of uber/kritz switching script will be sick enough for you.

alias fan "load_itempreset 1; cl_autoreload 0; say_team *** FAN EQUIPPED *** AUTORELOAD STATUS: OFF***; bind "KEY" "scat""
alias scat "load_itempreset 0; cl_autoreload 1; say_team *** SCATTERGUN EQUIPPED *** AUTORELOAD STATUS: ON"; bind "KEY" "fan""
bind "KEY" scat
scat

You have to put different hats in loadout presets A and B or something like that. A for scattergun; B for FaN, iirc. Hope, I didn’t messed up things.

broesel

LAME

Quoted from atmo

[…]

con_filter_text “autoreload”

How does this solve the wait command not working on servers that use sv_allow_wait_command 0? :D


Last edited by broesel,

atmo

Only messages with the words “autoreload” will appear in console so you don’t need to wait and then turn it off.

broesel

LAME

That works without using wait, ye, but why would you do that? It fucks up your console output which can be quite useful at times …


Last edited by broesel,

atmo

Well it depends on how you play to determine what point you want to disable the filtering.

Eg you could do

bind o "cl_autoreload 0; developer 1; con_filter_enable 1; con_filter_text autoreload; echo autoreload off"

bind escape "developer 0; con_filter_enable 0; cancelselect"

bind ` "developer 0; con_filter_enable 0; toggleconsole"


Last edited by atmo,

broesel

LAME

Nah man, I can totally not agree with that :D That’s too much fiddling imho – my solution may annoy teammates, but at least it works with 1 key :>

atmo

pff, and this is the guy with the one million line long crosshair switcher :D

broesel

LAME

ok you win :D

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