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[HUD] Ell's HUD (4.8)

Created 15th August 2011 @ 06:48

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ell

(ETF2L Donator)

Download (No longer available)
Picture


Last edited by ell,

ell

(ETF2L Donator)

http://img508.imageshack.us/img508/6097/linkshud4akzidensgrotes.png
http://img842.imageshack.us/img842/3366/linkhudscoreboardakzide.png

slate

(ETF2L Donator)
AMG

hmm… something about the Ammo doesn’t look quite right imho, think it’s because at glance it looks like a single number. Maybe some space between loaded and in reserve or different colors? TargetIDs seem too far apart, wondering where you will squeeze Sticky/Uber-Bar in.

Do you have any plans to make it possible to get a bigger scoreboard with minmode 1/0 ?

ell

(ETF2L Donator)

Version 2:
Health, TIds, Death Notice http://img225.imageshack.us/img225/1977/linkshudv2.png
Scoreboard http://img28.imageshack.us/img28/9237/linkhudscoreboardv2.png

Quoted from slate

hmm… something about the Ammo doesn’t look quite right imho, think it’s because at glance it looks like a single number.

Indeed, it doesn’t. Your solution with the colors did the trick.

Quoted from slate

TargetIDs seem too far apart, wondering where you will squeeze Sticky/Uber-Bar in.

I have only dealt with the measurements and proportions yet and not the placement, so don’t pay attention to that just yet. That goes for version 2 as well.

Quoted from slate

Do you have any plans to make it possible to get a bigger scoreboard with minmode 1/0 ?

Most likely. It will probably make a highlander version, but give the work it takes to tailor scoreboards to individual resolutions it lies far ahead in the future. First things first.

The general idea is to make a sturdy HUD that doesn’t change things unless it brings some kind of advantage, is managable, not prone to breaking and easily fixed when it does. I will write a few lines in the manual on how to circumvent the disguise and build menues with scripts as I will not edit those.

Thanks to slate and grimbar for the feedback so far. You really do make a difference and I’ve implemented your ideas in my design. Keep it up :)

ell

(ETF2L Donator)

I’m about halfway into the coding and worked out what I think will be pretty close to the final design.

Concept pictures:
Medic http://img853.imageshack.us/img853/3810/ellshudmedicschematic.png http://img692.imageshack.us/img692/5622/ellshudmedic.png
Demoman http://img27.imageshack.us/img27/97/ellshuddemomanschematic.png http://img69.imageshack.us/img69/8481/ellshuddemoman.png
Soldier http://img823.imageshack.us/img823/5913/ellshudsoldierschematic.png http://img194.imageshack.us/img194/7596/ellshudsoldier.png
Scout http://img40.imageshack.us/img40/3571/ellshudscoutschematic.png http://img402.imageshack.us/img402/8377/ellshudscout.png
Sniper http://img84.imageshack.us/img84/4688/ellshudsniperschematic.png http://img204.imageshack.us/img204/878/ellshudsniper.png
Heavy http://img3.imageshack.us/img3/5354/ellshudheavyschematic.png http://img190.imageshack.us/img190/9058/ellshudheavy.png
Spy http://img225.imageshack.us/img225/7685/ellshudspyschematic.png http://img828.imageshack.us/img828/373/ellshudspy.png
Pyro http://img854.imageshack.us/img854/2136/ellshudpyroschematic.png http://img35.imageshack.us/img35/3297/ellshudpyro.png
Engineer http://img269.imageshack.us/img269/4536/ellshudengineerschemati.png http://img845.imageshack.us/img845/6049/ellshudengineer.png
Scoreboard http://img51.imageshack.us/img51/7897/ellshudscoreboardschema.png http://img198.imageshack.us/img198/269/ellshudscoreboard.png
Health States http://img718.imageshack.us/img718/3275/ellshudhealthstates.png

doks

add 6v6 scoreboard and im sold

ell

(ETF2L Donator)

Quoted from doks

add 6v6 scoreboard and im sold

Erm…That http://img198.imageshack.us/img198/269/ellshudscoreboard.png is a 6v6 scoreboard. It might not have been clear but it follows the same scheme as my previous Square HUD scoreboard http://fakkelbrigade.eu/more/M0relink/hats_near_death_exp.PNG .

ell

(ETF2L Donator)

A couple of in game pictures of targetid’s http://img7.imageshack.us/img7/3503/ellshudpeek2.png and scoreboard http://img853.imageshack.us/img853/2158/ellshudpeek.png . Nothing new from the concepts, except for the health and ammo that have become smaller. All that remains is tayloring health, ammo and scoreboards to individual resolutions. Resolutions of the following height will be supported:

480
600
768
800
900
960
1050
1200

CP, KOTH and CTF gamemodes are fully functional. Payload panel is currently invisible to not interfere with health and ammo, since I’m not willing to put the time in just yet. No idea about arena…

ell

(ETF2L Donator)

HUD and in-game screenshots are up (see the first post).

ell

(ETF2L Donator)

Added alternate damage numbers. This file replaces the fly-around damage numbers by a small set of digits right below the crosshair. However, it requires a little bit of tweaking on your part. Instructions attached.

Picture-1024×768: http://img696.imageshack.us/img696/487/altdmgnums.png
DL: http://code.google.com/p/ellshud/

Bonkers

tested it. well all i can say is you need to move the hp and ammo counter closer to the crosshair. i found it quite hard to notice at the bottom of my screen with black and white colouring. otherwise the huds fine

atrox_

WaAS?

http://www.azfonts.net/load_font/berthold_akzidenz_grotesk_be_medium.html

link to font

Sunbather

maksa

Quoted from atrox_

http://www.azfonts.net/load_font/berthold_akzidenz_grotesk_be_medium.html

link to font

thanks

basH.

hf

looks really cool

ell

(ETF2L Donator)

FUCK YES MY HUD 30 DOWNLOADS M0RE HERE I COME!!!

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